[12109] Add file to handle vehicle related opcodes

Also fixed a stupid typo from recent commit. Thx to dbauz for pointing

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
kid10 2012-08-21 20:46:33 +02:00 committed by Antz
parent 56674de682
commit 0c752dbdbd
7 changed files with 56 additions and 21 deletions

View file

@ -401,24 +401,6 @@ void WorldSession::HandleMoveNotActiveMoverOpcode(WorldPacket& recv_data)
_player->m_movementInfo = mi;
}
void WorldSession::HandleDismissControlledVehicle(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
recv_data.hexlike();
ObjectGuid guid;
MovementInfo mi;
recv_data >> guid.ReadAsPacked();
recv_data >> mi;
ObjectGuid vehicleGUID = _player->GetCharmGuid();
if (!vehicleGUID) // something wrong here...
return;
_player->m_movementInfo = mi;
}
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
{
// DEBUG_LOG("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");