[12109] Add file to handle vehicle related opcodes

Also fixed a stupid typo from recent commit. Thx to dbauz for pointing

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
kid10 2012-08-21 20:46:33 +02:00 committed by Antz
parent 56674de682
commit 0c752dbdbd
7 changed files with 56 additions and 21 deletions

View file

@ -401,24 +401,6 @@ void WorldSession::HandleMoveNotActiveMoverOpcode(WorldPacket& recv_data)
_player->m_movementInfo = mi;
}
void WorldSession::HandleDismissControlledVehicle(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
recv_data.hexlike();
ObjectGuid guid;
MovementInfo mi;
recv_data >> guid.ReadAsPacked();
recv_data >> mi;
ObjectGuid vehicleGUID = _player->GetCharmGuid();
if (!vehicleGUID) // something wrong here...
return;
_player->m_movementInfo = mi;
}
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
{
// DEBUG_LOG("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");

View file

@ -4330,7 +4330,7 @@ void Player::DeleteOldCharacters(uint32 keepDays)
void Player::SetRoot(bool enable)
{
WorldPacket data(enable ? SMSG_FORCE_MOVE_ROOT : SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size() + 4));
WorldPacket data(enable ? SMSG_FORCE_MOVE_ROOT : SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size() + 4);
data << GetPackGUID();
data << uint32(0);
GetSession()->SendPacket(&data);
@ -4338,7 +4338,7 @@ void Player::SetRoot(bool enable)
void Player::SetWaterWalk(bool enable)
{
WorldPacket data(enable ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, GetPackGUID().size() + 4));
WorldPacket data(enable ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, GetPackGUID().size() + 4);
data << GetPackGUID();
data << uint32(0);
GetSession()->SendPacket(&data);

View file

@ -0,0 +1,45 @@
/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "ObjectGuid.h"
#include "Log.h"
#include "Player.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
void WorldSession::HandleDismissControlledVehicle(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
recv_data.hexlike();
ObjectGuid guid;
MovementInfo mi;
recv_data >> guid.ReadAsPacked();
recv_data >> mi;
ObjectGuid vehicleGUID = _player->GetCharmGuid();
if (!vehicleGUID) // something wrong here...
return;
_player->m_movementInfo = mi;
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "0154"
#define REVISION_NR "12109"
#endif // __REVISION_NR_H__

View file

@ -500,6 +500,7 @@
<ClCompile Include="..\..\src\game\Unit.cpp" />
<ClCompile Include="..\..\src\game\UpdateData.cpp" />
<ClCompile Include="..\..\src\game\Vehicle.cpp" />
<ClCompile Include="..\..\src\game\VehicleHandler.cpp" />
<ClCompile Include="..\..\src\game\VoiceChatHandler.cpp" />
<ClCompile Include="..\..\src\game\WaypointManager.cpp" />
<ClCompile Include="..\..\src\game\WaypointMovementGenerator.cpp" />

View file

@ -249,6 +249,9 @@
<ClCompile Include="..\..\src\game\UpdateData.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\VehicleHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>
<ClCompile Include="..\..\src\game\VoiceChatHandler.cpp">
<Filter>World/Handlers</Filter>
</ClCompile>

View file

@ -1034,6 +1034,10 @@
RelativePath="..\..\src\game\UpdateData.h"
>
</File>
<File
RelativePath="..\..\src\game\VehicleHandler.cpp"
>
</File>
<File
RelativePath="..\..\src\game\VoiceChatHandler.cpp"
>