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[11238] Add IsActive check in PointMovementGenerator, as with similar waypointmovement
Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 5 additions and 1 deletions
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@ -86,6 +86,10 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
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{
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{
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unit.clearUnitState(UNIT_STAT_ROAMING_MOVE);
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unit.clearUnitState(UNIT_STAT_ROAMING_MOVE);
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MovementInform(unit);
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MovementInform(unit);
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if (!IsActive(unit))
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return true;
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return false;
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return false;
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11237"
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#define REVISION_NR "11238"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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