mirror of
https://github.com/mangosfour/server.git
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[11731] AHBot chat/console commands.
Originaly provided in ahbot patch but havy rewrited.
This commit is contained in:
parent
8e48e44c22
commit
0cbb8e311e
11 changed files with 418 additions and 39 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`required_11717_01_mangos_spell_proc_event` bit(1) default NULL
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`required_11731_02_mangos_mangos_string` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -504,6 +504,21 @@ INSERT INTO `command` VALUES
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('achievement criteria remove',3,'Syntax: .achievement criteria remove $playername #criteriaid #change\r\n\r\necrease progress for criteria at #change for selected player in game or by player name. If #chnage not provided then criteria progress reset to 0.'),
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('additem',3,'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'),
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('additemset',3,'Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.'),
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('ahbot items amount',3,'Syntax: .ahbot items amount $GreyItems $WhiteItems $GreenItems $BlueItems $PurpleItems $OrangeItems $YellowItems\r\n\r\nSet amount of each items color be selled on auction.'),
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('ahbot items amount grey',3,'Syntax: .ahbot items amount grey $GreyItems\r\n\r\nSet amount of Grey color items be selled on auction.'),
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('ahbot items amount white',3,'Syntax: .ahbot items amount white $WhiteItems\r\n\r\nSet amount of White color items be selled on auction.'),
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('ahbot items amount green',3,'Syntax: .ahbot items amount green $GreenItems\r\n\r\nSet amount of Green color items be selled on auction.'),
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('ahbot items amount blue',3,'Syntax: .ahbot items amount blue $BlueItems\r\n\r\nSet amount of Blue color items be selled on auction.'),
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('ahbot items amount purple',3,'Syntax: .ahbot items amount purple $PurpleItems\r\n\r\nSet amount of Purple color items be selled on auction.'),
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('ahbot items amount orange',3,'Syntax: .ahbot items amount orange $OrangeItems\r\n\r\nSet amount of Orange color items be selled on auction.'),
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('ahbot items amount yellow',3,'Syntax: .ahbot items amount yellow $YellowItems\r\n\r\nSet amount of Yellow color items be selled on auction.'),
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('ahbot items ratio',3,'Syntax: .ahbot items ratio $allianceratio $horderatio $neutralratio\r\n\r\nSet ratio of items in 3 auctions house.'),
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('ahbot items ratio alliance',3,'Syntax: .ahbot items ratio alliance $allianceratio\r\n\r\nSet ratio of items in alliance auction house.'),
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('ahbot items ratio horde',3,'Syntax: .ahbot items ratio horde $horderatio\r\n\r\nSet ratio of items in horde auction house.'),
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('ahbot items ratio neutral',3,'Syntax: .ahbot items ratio neutral $neutralratio\r\n\r\nSet ratio of items in $neutral auction house.'),
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('ahbot rebuild',3,'Syntax: .ahbot rebuild [all]\r\n\r\nExpire all actual auction of ahbot except bided by player. Binded auctions included to expire if "all" option used. Ahbot re-fill auctions base at current settings then.'),
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('ahbot reload',3,'Syntax: .ahbot reload\r\n\r\nReload AHBot settings from configuration file.'),
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('ahbot status',3,'Syntax: .ahbot status [all]\r\n\r\nShow current ahbot state data in short form, and with "all" with details.'),
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('announce',1,'Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.'),
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('auction',3,'Syntax: .auction\r\n\r\nShow your team auction store.'),
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('auction alliance',3,'Syntax: .auction alliance\r\n\r\nShow alliance auction store independent from your team.'),
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@ -3883,6 +3898,27 @@ INSERT INTO `mangos_string` VALUES
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(1168,'Scripting library reloaded.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1169,'Scripting library build for different mangosd revision.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1170,'Player selected: %s.\nFaction: %u.\nnpcFlags: %u.\nBase Entry: %u, Spawned Entry %u (Difficulty %u).\nDisplayID: %u (Native: %u).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1171,'All config are reloaded from ahbot configuration file.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1172,'Error while trying to reload ahbot config.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1173,'==========================================================',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1174,'|--------------------------------------------------------|',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1175,'| | Alliance | Horde | Neutral | Total |',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1176,' Alliance/Horde/Neutral/Total',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1177,'| %-10s | %8u | %8u | %8u | %8u |',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1178,'%-10s = %6u / %6u / %6u / %6u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1179,'Count',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1180,'Item Ratio',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1181,'| | Alliance | Horde | Neutral | Amount |',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1182,' Alliance/Horde/Neutral/Amount',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1183,'Grey',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1184,'White',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1185,'Green',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1186,'Blue',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1187,'Purple',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1188,'Orange',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1189,'Yellow',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1190,'Amount of %s items is set to %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1191,'Items ratio for %s is set to %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1200,'You try to view cinemitic %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1201,'You try to view movie %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1202,'Spell %u %s = %f (*1.88 = %f) DB = %f AP = %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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26
sql/updates/11731_01_mangos_command.sql
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26
sql/updates/11731_01_mangos_command.sql
Normal file
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@ -0,0 +1,26 @@
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ALTER TABLE db_version CHANGE COLUMN required_11717_01_mangos_spell_proc_event required_11731_01_mangos_command bit;
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DELETE FROM command WHERE name IN ('ahbot items amount','ahbot items amount grey',
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'ahbot items amount white','ahbot items amount green','ahbot items amount blue',
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'ahbot items amount purple','ahbot items amount orange','ahbot items amount yellow',
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'ahbot items ratio','ahbot items ratio alliance','ahbot items ratio horde','ahbot items ratio neutral',
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'ahbot rebuild','ahbot reload','ahbot status'
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);
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INSERT INTO command (name, security, help) VALUES
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('ahbot items amount',3,'Syntax: .ahbot items amount $GreyItems $WhiteItems $GreenItems $BlueItems $PurpleItems $OrangeItems $YellowItems\r\n\r\nSet amount of each items color be selled on auction.'),
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('ahbot items amount grey',3,'Syntax: .ahbot items amount grey $GreyItems\r\n\r\nSet amount of Grey color items be selled on auction.'),
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('ahbot items amount white',3,'Syntax: .ahbot items amount white $WhiteItems\r\n\r\nSet amount of White color items be selled on auction.'),
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('ahbot items amount green',3,'Syntax: .ahbot items amount green $GreenItems\r\n\r\nSet amount of Green color items be selled on auction.'),
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('ahbot items amount blue',3,'Syntax: .ahbot items amount blue $BlueItems\r\n\r\nSet amount of Blue color items be selled on auction.'),
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('ahbot items amount purple',3,'Syntax: .ahbot items amount purple $PurpleItems\r\n\r\nSet amount of Purple color items be selled on auction.'),
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('ahbot items amount orange',3,'Syntax: .ahbot items amount orange $OrangeItems\r\n\r\nSet amount of Orange color items be selled on auction.'),
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('ahbot items amount yellow',3,'Syntax: .ahbot items amount yellow $YellowItems\r\n\r\nSet amount of Yellow color items be selled on auction.'),
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('ahbot items ratio',3,'Syntax: .ahbot items ratio $allianceratio $horderatio $neutralratio\r\n\r\nSet ratio of items in 3 auctions house.'),
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('ahbot items ratio alliance',3,'Syntax: .ahbot items ratio alliance $allianceratio\r\n\r\nSet ratio of items in alliance auction house.'),
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('ahbot items ratio horde',3,'Syntax: .ahbot items ratio horde $horderatio\r\n\r\nSet ratio of items in horde auction house.'),
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('ahbot items ratio neutral',3,'Syntax: .ahbot items ratio neutral $neutralratio\r\n\r\nSet ratio of items in $neutral auction house.'),
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('ahbot rebuild',3,'Syntax: .ahbot rebuild [all]\r\n\r\nExpire all actual auction of ahbot except bided by player. Binded auctions included to expire if "all" option used. Ahbot re-fill auctions base at current settings then.'),
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('ahbot reload',3,'Syntax: .ahbot reload\r\n\r\nReload AHBot settings from configuration file.'),
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('ahbot status',3,'Syntax: .ahbot status [all]\r\n\r\nShow current ahbot state data in short form, and with "all" with details.');
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26
sql/updates/11731_02_mangos_mangos_string.sql
Normal file
26
sql/updates/11731_02_mangos_mangos_string.sql
Normal file
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@ -0,0 +1,26 @@
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ALTER TABLE db_version CHANGE COLUMN required_11731_01_mangos_command required_11731_02_mangos_mangos_string bit;
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DELETE FROM mangos_string WHERE entry IN (1171,1172,1173,1174,1175,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,1189,1190,1191);
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INSERT INTO mangos_string VALUES
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(1171,'All config are reloaded from ahbot configuration file.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1172,'Error while trying to reload ahbot config.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1173,'==========================================================',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1174,'|--------------------------------------------------------|',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1175,'| | Alliance | Horde | Neutral | Total |',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1176,' Alliance/Horde/Neutral/Total',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1177,'| %-10s | %8u | %8u | %8u | %8u |',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1178,'%-10s = %6u / %6u / %6u / %6u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1179,'Count',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1180,'Item Ratio',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1181,'| | Alliance | Horde | Neutral | Amount |',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1182,' Alliance/Horde/Neutral/Amount',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1183,'Grey',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1184,'White',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1185,'Green',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1186,'Blue',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1187,'Purple',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1188,'Orange',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1189,'Yellow',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1190,'Amount of %s items is set to %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
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(1191,'Items ratio for %s is set to %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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@ -184,13 +184,15 @@ class AuctionBotSeller : public AuctionBotAgent
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AuctionBotSeller();
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~AuctionBotSeller();
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bool Initialize() override;
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bool Update(AuctionHouseType houseType) override;
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bool Initialize() override;
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bool Update(AuctionHouseType houseType) override;
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void addNewAuctions(AHB_Seller_Config& config);
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void SetItemsRatio(uint32* al, uint32* ho, uint32* ne);
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void SetItemsAmount(uint32* grey_i, uint32* white_i, uint32* green_i, uint32* blue_i, uint32* purple_i, uint32* orange_i, uint32* yellow_i);
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void LoadConfig();
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void addNewAuctions(AHB_Seller_Config& config);
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void SetItemsRatio(uint32 al, uint32 ho, uint32 ne);
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void SetItemsRatioForHouse(AuctionHouseType house, uint32 val);
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void SetItemsAmount(uint32 (&vals) [MAX_AUCTION_QUALITY]);
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void SetItemsAmountForQuality(AuctionQuality quality, uint32 val);
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void LoadConfig();
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private:
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AHB_Seller_Config m_HouseConfig[MAX_AUCTION_HOUSE_TYPE];
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@ -427,6 +429,20 @@ bool AuctionBotConfig::getConfigBuyerEnabled(AuctionHouseType houseType) const
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}
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}
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uint32 AuctionBotConfig::getConfigItemQualityAmount(AuctionQuality quality) const
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{
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switch (quality)
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{
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case AUCTION_QUALITY_GREY: return getConfig(CONFIG_UINT32_AHBOT_ITEM_GREY_AMOUNT);
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case AUCTION_QUALITY_WHITE: return getConfig(CONFIG_UINT32_AHBOT_ITEM_WHITE_AMOUNT);
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case AUCTION_QUALITY_GREEN: return getConfig(CONFIG_UINT32_AHBOT_ITEM_GREEN_AMOUNT);
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case AUCTION_QUALITY_BLUE: return getConfig(CONFIG_UINT32_AHBOT_ITEM_BLUE_AMOUNT);
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case AUCTION_QUALITY_PURPLE:return getConfig(CONFIG_UINT32_AHBOT_ITEM_PURPLE_AMOUNT);
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case AUCTION_QUALITY_ORANGE:return getConfig(CONFIG_UINT32_AHBOT_ITEM_ORANGE_AMOUNT);
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default: return getConfig(CONFIG_UINT32_AHBOT_ITEM_YELLOW_AMOUNT);
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}
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}
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//== AuctionBotBuyer functions =============================
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AuctionBotBuyer::AuctionBotBuyer()
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@ -1462,35 +1478,57 @@ void AuctionBotSeller::SetPricesOfItem(ItemPrototype const *itemProto, AHB_Selle
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bidp = (urand(temp_bidp-urandrange, temp_bidp+urandrange)/100)+1;
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}
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void AuctionBotSeller::SetItemsRatio(uint32* al, uint32* ho, uint32* ne)
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void AuctionBotSeller::SetItemsRatio(uint32 al, uint32 ho, uint32 ne)
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{
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if (al)
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO, *al < 10000 ? *al : 10000);
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if (ho)
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_HORDE_ITEM_AMOUNT_RATIO, *ho < 10000 ? *ho : 10000);
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if (ne)
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, *ne < 10000 ? *ne : 10000);
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO, al < 10000 ? al : 10000);
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_HORDE_ITEM_AMOUNT_RATIO, ho < 10000 ? ho : 10000);
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, ne < 10000 ? ne : 10000);
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for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
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LoadItemsQuantity(m_HouseConfig[i]);
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}
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void AuctionBotSeller::SetItemsAmount(uint32* grey_i, uint32* white_i, uint32* green_i, uint32* blue_i, uint32* purple_i, uint32* orange_i, uint32* yellow_i)
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void AuctionBotSeller::SetItemsRatioForHouse(AuctionHouseType house, uint32 val)
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{
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if (grey_i)
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_GREY_AMOUNT, *grey_i);
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if (white_i)
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_WHITE_AMOUNT, *white_i);
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if (green_i)
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_GREEN_AMOUNT, *green_i);
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if (blue_i)
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_BLUE_AMOUNT, *blue_i);
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if (purple_i)
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_PURPLE_AMOUNT, *purple_i);
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if (orange_i)
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_ORANGE_AMOUNT, *orange_i);
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if (yellow_i)
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_YELLOW_AMOUNT, *yellow_i);
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if (val > 10000) // apply same upper limit as used for config load
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val = 10000;
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switch (house)
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{
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case AUCTION_HOUSE_ALLIANCE: sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO, val); break;
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case AUCTION_HOUSE_HORDE: sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_HORDE_ITEM_AMOUNT_RATIO, val); break;
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default: sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, val); break;
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}
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LoadItemsQuantity(m_HouseConfig[house]);
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}
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void AuctionBotSeller::SetItemsAmount(uint32 (&vals) [MAX_AUCTION_QUALITY])
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{
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_GREY_AMOUNT, vals[AUCTION_QUALITY_GREY]);
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_WHITE_AMOUNT, vals[AUCTION_QUALITY_WHITE]);
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_GREEN_AMOUNT, vals[AUCTION_QUALITY_GREEN]);
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_BLUE_AMOUNT, vals[AUCTION_QUALITY_BLUE]);
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_PURPLE_AMOUNT, vals[AUCTION_QUALITY_PURPLE]);
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_ORANGE_AMOUNT, vals[AUCTION_QUALITY_ORANGE]);
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sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_YELLOW_AMOUNT, vals[AUCTION_QUALITY_YELLOW]);
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for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
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LoadItemsQuantity(m_HouseConfig[i]);
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}
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void AuctionBotSeller::SetItemsAmountForQuality(AuctionQuality quality, uint32 val)
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{
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switch (quality)
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{
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case AUCTION_QUALITY_GREY: sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_GREY_AMOUNT, val); break;
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case AUCTION_QUALITY_WHITE: sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_WHITE_AMOUNT, val); break;
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case AUCTION_QUALITY_GREEN: sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_GREEN_AMOUNT, val); break;
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case AUCTION_QUALITY_BLUE: sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_BLUE_AMOUNT, val); break;
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case AUCTION_QUALITY_PURPLE:sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_PURPLE_AMOUNT, val); break;
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case AUCTION_QUALITY_ORANGE:sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_ORANGE_AMOUNT, val); break;
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default: sAuctionBotConfig.setConfig(CONFIG_UINT32_AHBOT_ITEM_YELLOW_AMOUNT, val); break;
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}
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for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
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LoadItemsQuantity(m_HouseConfig[i]);
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@ -1629,16 +1667,28 @@ void AuctionHouseBot::Initialize()
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InitilizeAgents();
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}
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void AuctionHouseBot::SetItemsRatio(uint32* al, uint32* ho, uint32* ne)
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void AuctionHouseBot::SetItemsRatio(uint32 al, uint32 ho, uint32 ne)
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{
|
||||
if (AuctionBotSeller* seller = dynamic_cast<AuctionBotSeller*>(m_Seller))
|
||||
seller->SetItemsRatio( al, ho, ne);
|
||||
seller->SetItemsRatio(al, ho, ne);
|
||||
}
|
||||
|
||||
void AuctionHouseBot::SetItemsAmount(uint32* grey_i, uint32* white_i, uint32* green_i, uint32* blue_i, uint32* purple_i, uint32* orange_i, uint32* yellow_i)
|
||||
void AuctionHouseBot::SetItemsRatioForHouse(AuctionHouseType house, uint32 val)
|
||||
{
|
||||
if (AuctionBotSeller* seller = dynamic_cast<AuctionBotSeller*>(m_Seller))
|
||||
seller->SetItemsAmount(grey_i, white_i, green_i, blue_i, purple_i, orange_i, yellow_i);
|
||||
seller->SetItemsRatioForHouse(house, val);
|
||||
}
|
||||
|
||||
void AuctionHouseBot::SetItemsAmount(uint32 (&vals) [MAX_AUCTION_QUALITY])
|
||||
{
|
||||
if (AuctionBotSeller* seller = dynamic_cast<AuctionBotSeller*>(m_Seller))
|
||||
seller->SetItemsAmount(vals);
|
||||
}
|
||||
|
||||
void AuctionHouseBot::SetItemsAmountForQuality(AuctionQuality quality, uint32 val)
|
||||
{
|
||||
if (AuctionBotSeller* seller = dynamic_cast<AuctionBotSeller*>(m_Seller))
|
||||
seller->SetItemsAmountForQuality(quality, val);
|
||||
}
|
||||
|
||||
bool AuctionHouseBot::ReloadAllConfig()
|
||||
|
|
|
|||
|
|
@ -120,6 +120,7 @@ class AuctionBotConfig
|
|||
|
||||
uint32 getConfigItemAmountRatio(AuctionHouseType houseType) const;
|
||||
bool getConfigBuyerEnabled(AuctionHouseType houseType) const;
|
||||
uint32 getConfigItemQualityAmount(AuctionQuality quality) const;
|
||||
|
||||
|
||||
uint32 GetItemPerCycleBoost() const { return m_ItemsPerCycleBoost; }
|
||||
|
|
@ -181,8 +182,10 @@ class AuctionHouseBot
|
|||
void Initialize();
|
||||
|
||||
// Followed method is mainly used by level3.cpp for ingame/console command
|
||||
void SetItemsRatio(uint32* al, uint32* ho, uint32* ne);
|
||||
void SetItemsAmount(uint32* grey_i, uint32* white_i, uint32* green_i, uint32* blue_i, uint32* purple_i, uint32* orange_i, uint32* yellow_i);
|
||||
void SetItemsRatio(uint32 al, uint32 ho, uint32 ne);
|
||||
void SetItemsRatioForHouse(AuctionHouseType house, uint32 val);
|
||||
void SetItemsAmount(uint32 (&vals) [MAX_AUCTION_QUALITY]);
|
||||
void SetItemsAmountForQuality(AuctionQuality quality, uint32 val);
|
||||
bool ReloadAllConfig();
|
||||
void Rebuild(bool all);
|
||||
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@
|
|||
#include "SpellMgr.h"
|
||||
#include "PoolManager.h"
|
||||
#include "GameEventMgr.h"
|
||||
#include "AuctionHouseBot/AuctionHouseBot.h"
|
||||
|
||||
// Supported shift-links (client generated and server side)
|
||||
// |color|Hachievement:achievement_id:player_guid_hex:completed_0_1:mm:dd:yy_from_2000:criteriaMask1:criteriaMask2:criteriaMask3:criteriaMask4|h[name]|h|r
|
||||
|
|
@ -104,6 +105,44 @@ ChatCommand * ChatHandler::getCommandTable()
|
|||
{ NULL, 0, true, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand ahbotItemsAmountCommandTable[] =
|
||||
{
|
||||
{ "grey", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GREY>, "", NULL },
|
||||
{ "white", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_WHITE>, "", NULL },
|
||||
{ "green", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GREEN>, "", NULL },
|
||||
{ "blue", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_BLUE>, "", NULL },
|
||||
{ "purple", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_PURPLE>,"", NULL },
|
||||
{ "orange", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_ORANGE>,"", NULL },
|
||||
{ "yellow", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_YELLOW>,"", NULL },
|
||||
{ "", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsAmountCommand, "", NULL },
|
||||
{ NULL, 0, true, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand ahbotItemsRatioCommandTable[] =
|
||||
{
|
||||
{ "alliance", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_ALLIANCE>, "", NULL },
|
||||
{ "horde", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_HORDE>, "", NULL },
|
||||
{ "neutral", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_NEUTRAL>, "", NULL },
|
||||
{ "", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotItemsRatioCommand, "", NULL },
|
||||
{ NULL, 0, true, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand ahbotItemsCommandTable[] =
|
||||
{
|
||||
{ "amount", SEC_ADMINISTRATOR, true, NULL, "", ahbotItemsAmountCommandTable},
|
||||
{ "ratio", SEC_ADMINISTRATOR, true, NULL, "", ahbotItemsRatioCommandTable},
|
||||
{ NULL, 0, true, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand ahbotCommandTable[] =
|
||||
{
|
||||
{ "items", SEC_GAMEMASTER, true, NULL, "", ahbotItemsCommandTable},
|
||||
{ "rebuild", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotRebuildCommand, "", NULL },
|
||||
{ "reload", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotReloadCommand, "", NULL },
|
||||
{ "status", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotStatusCommand, "", NULL },
|
||||
{ NULL, 0, true, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand auctionCommandTable[] =
|
||||
{
|
||||
{ "alliance", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionAllianceCommand, "", NULL },
|
||||
|
|
@ -685,6 +724,7 @@ ChatCommand * ChatHandler::getCommandTable()
|
|||
{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
|
||||
{ "achievement", SEC_ADMINISTRATOR, true, NULL, "", achievementCommandTable },
|
||||
{ "auction", SEC_ADMINISTRATOR, false, NULL, "", auctionCommandTable },
|
||||
{ "ahbot", SEC_ADMINISTRATOR, true, NULL, "", ahbotCommandTable },
|
||||
{ "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
|
||||
{ "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},
|
||||
{ "debug", SEC_MODERATOR, true, NULL, "", debugCommandTable },
|
||||
|
|
@ -845,7 +885,7 @@ bool ChatHandler::HasLowerSecurity(Player* target, ObjectGuid guid, bool strong)
|
|||
|
||||
if (target)
|
||||
target_session = target->GetSession();
|
||||
else if (guid)
|
||||
else
|
||||
target_account = sObjectMgr.GetPlayerAccountIdByGUID(guid);
|
||||
|
||||
if(!target_session && !target_account)
|
||||
|
|
|
|||
|
|
@ -142,6 +142,16 @@ class MANGOS_DLL_SPEC ChatHandler
|
|||
bool HandleAccountSetGmLevelCommand(char* args);
|
||||
bool HandleAccountSetPasswordCommand(char* args);
|
||||
|
||||
bool HandleAHBotItemsAmountCommand(char* args);
|
||||
template <int Q>
|
||||
bool HandleAHBotItemsAmountQualityCommand(char* args);
|
||||
bool HandleAHBotItemsRatioCommand(char* args);
|
||||
template <int H>
|
||||
bool HandleAHBotItemsRatioHouseCommand(char* args);
|
||||
bool HandleAHBotRebuildCommand(char* args);
|
||||
bool HandleAHBotReloadCommand(char* args);
|
||||
bool HandleAHBotStatusCommand(char* args);
|
||||
|
||||
bool HandleAuctionAllianceCommand(char* args);
|
||||
bool HandleAuctionGoblinCommand(char* args);
|
||||
bool HandleAuctionHordeCommand(char* args);
|
||||
|
|
|
|||
|
|
@ -916,7 +916,28 @@ enum MangosStrings
|
|||
LANG_SCRIPTS_RELOADED_OK = 1168,
|
||||
LANG_SCRIPTS_OUTDATED = 1169,
|
||||
LANG_NPCINFO_CHAR_DIFFICULTY = 1170,
|
||||
// Room for more level 3 1171-1199 not used
|
||||
LANG_AHBOT_RELOAD_OK = 1171,
|
||||
LANG_AHBOT_RELOAD_FAIL = 1172,
|
||||
LANG_AHBOT_STATUS_BAR_CONSOLE = 1173,
|
||||
LANG_AHBOT_STATUS_MIDBAR_CONSOLE = 1174,
|
||||
LANG_AHBOT_STATUS_TITLE1_CONSOLE = 1175,
|
||||
LANG_AHBOT_STATUS_TITLE1_CHAT = 1176,
|
||||
LANG_AHBOT_STATUS_FORMAT_CONSOLE = 1177,
|
||||
LANG_AHBOT_STATUS_FORMAT_CHAT = 1178,
|
||||
LANG_AHBOT_STATUS_ITEM_COUNT = 1179,
|
||||
LANG_AHBOT_STATUS_ITEM_RATIO = 1180,
|
||||
LANG_AHBOT_STATUS_TITLE2_CONSOLE = 1181,
|
||||
LANG_AHBOT_STATUS_TITLE2_CHAT = 1182,
|
||||
LANG_AHBOT_QUALITY_GREY = 1183,
|
||||
LANG_AHBOT_QUALITY_WHITE = 1184,
|
||||
LANG_AHBOT_QUALITY_GREEN = 1185,
|
||||
LANG_AHBOT_QUALITY_BLUE = 1186,
|
||||
LANG_AHBOT_QUALITY_PURPLE = 1187,
|
||||
LANG_AHBOT_QUALITY_ORANGE = 1188,
|
||||
LANG_AHBOT_QUALITY_YELLOW = 1189,
|
||||
LANG_AHBOT_ITEMS_AMOUNT = 1190,
|
||||
LANG_AHBOT_ITEMS_RATIO = 1191,
|
||||
// Room for more level 3 1192-1199 not used
|
||||
|
||||
// Debug commands
|
||||
LANG_CINEMATIC_NOT_EXIST = 1200,
|
||||
|
|
|
|||
|
|
@ -54,6 +54,173 @@
|
|||
#include "InstanceData.h"
|
||||
#include "CreatureEventAIMgr.h"
|
||||
#include "DBCEnums.h"
|
||||
#include "AuctionHouseBot/AuctionHouseBot.h"
|
||||
|
||||
static uint32 ahbotQualityIds[MAX_AUCTION_QUALITY] =
|
||||
{
|
||||
LANG_AHBOT_QUALITY_GREY, LANG_AHBOT_QUALITY_WHITE,
|
||||
LANG_AHBOT_QUALITY_GREEN, LANG_AHBOT_QUALITY_BLUE,
|
||||
LANG_AHBOT_QUALITY_PURPLE, LANG_AHBOT_QUALITY_ORANGE,
|
||||
LANG_AHBOT_QUALITY_YELLOW
|
||||
};
|
||||
|
||||
bool ChatHandler::HandleAHBotItemsAmountCommand(char* args)
|
||||
{
|
||||
uint32 qVals[MAX_AUCTION_QUALITY];
|
||||
for (int i = 0; i < MAX_AUCTION_QUALITY; ++i)
|
||||
if (!ExtractUInt32(&args, qVals[i]))
|
||||
return false;
|
||||
|
||||
sAuctionBot.SetItemsAmount(qVals);
|
||||
|
||||
for (int i = 0; i < MAX_AUCTION_QUALITY; ++i)
|
||||
PSendSysMessage(LANG_AHBOT_ITEMS_AMOUNT, GetMangosString(ahbotQualityIds[i]), sAuctionBotConfig.getConfigItemQualityAmount(AuctionQuality(i)));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<int Q>
|
||||
bool ChatHandler::HandleAHBotItemsAmountQualityCommand(char* args)
|
||||
{
|
||||
uint32 qVal;
|
||||
if (!ExtractUInt32(&args, qVal))
|
||||
return false;
|
||||
sAuctionBot.SetItemsAmountForQuality(AuctionQuality(Q), qVal);
|
||||
PSendSysMessage(LANG_AHBOT_ITEMS_AMOUNT, GetMangosString(ahbotQualityIds[Q]),
|
||||
sAuctionBotConfig.getConfigItemQualityAmount(AuctionQuality(Q)));
|
||||
return true;
|
||||
}
|
||||
|
||||
template bool ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GREY>(char*);
|
||||
template bool ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_WHITE>(char*);
|
||||
template bool ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GREEN>(char*);
|
||||
template bool ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_BLUE>(char*);
|
||||
template bool ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_PURPLE>(char*);
|
||||
template bool ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_ORANGE>(char*);
|
||||
template bool ChatHandler::HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_YELLOW>(char*);
|
||||
|
||||
bool ChatHandler::HandleAHBotItemsRatioCommand(char* args)
|
||||
{
|
||||
uint32 rVal[MAX_AUCTION_HOUSE_TYPE];
|
||||
for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
|
||||
if (!ExtractUInt32(&args, rVal[i]))
|
||||
return false;
|
||||
|
||||
sAuctionBot.SetItemsRatio(rVal[0], rVal[1], rVal[2]);
|
||||
|
||||
for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
|
||||
PSendSysMessage(LANG_AHBOT_ITEMS_RATIO, AuctionBotConfig::GetHouseTypeName(AuctionHouseType(i)), sAuctionBotConfig.getConfigItemAmountRatio(AuctionHouseType(i)));
|
||||
return true;
|
||||
}
|
||||
|
||||
template<int H>
|
||||
bool ChatHandler::HandleAHBotItemsRatioHouseCommand(char* args)
|
||||
{
|
||||
uint32 rVal;
|
||||
if (!ExtractUInt32(&args, rVal))
|
||||
return false;
|
||||
sAuctionBot.SetItemsRatioForHouse(AuctionHouseType(H), rVal);
|
||||
PSendSysMessage(LANG_AHBOT_ITEMS_RATIO, AuctionBotConfig::GetHouseTypeName(AuctionHouseType(H)), sAuctionBotConfig.getConfigItemAmountRatio(AuctionHouseType(H)));
|
||||
return true;
|
||||
}
|
||||
|
||||
template bool ChatHandler::HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_ALLIANCE>(char*);
|
||||
template bool ChatHandler::HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_HORDE>(char*);
|
||||
template bool ChatHandler::HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_NEUTRAL>(char*);
|
||||
|
||||
bool ChatHandler::HandleAHBotRebuildCommand(char* args)
|
||||
{
|
||||
bool all = false;
|
||||
if (*args)
|
||||
{
|
||||
if (!ExtractLiteralArg(&args, "all"))
|
||||
return false;
|
||||
all = true;
|
||||
}
|
||||
|
||||
sAuctionBot.Rebuild(all);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleAHBotReloadCommand(char* args)
|
||||
{
|
||||
if (sAuctionBot.ReloadAllConfig())
|
||||
{
|
||||
SendSysMessage(LANG_AHBOT_RELOAD_OK);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SendSysMessage(LANG_AHBOT_RELOAD_FAIL);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleAHBotStatusCommand(char* args)
|
||||
{
|
||||
bool all = false;
|
||||
if (*args)
|
||||
{
|
||||
if (!ExtractLiteralArg(&args, "all"))
|
||||
return false;
|
||||
all = true;
|
||||
}
|
||||
|
||||
AuctionHouseBotStatusInfo statusInfo;
|
||||
sAuctionBot.PrepareStatusInfos(statusInfo);
|
||||
|
||||
if (!m_session)
|
||||
{
|
||||
SendSysMessage(LANG_AHBOT_STATUS_BAR_CONSOLE);
|
||||
SendSysMessage(LANG_AHBOT_STATUS_TITLE1_CONSOLE);
|
||||
SendSysMessage(LANG_AHBOT_STATUS_MIDBAR_CONSOLE);
|
||||
}
|
||||
else
|
||||
SendSysMessage(LANG_AHBOT_STATUS_TITLE1_CHAT);
|
||||
|
||||
uint32 fmtId = m_session ? LANG_AHBOT_STATUS_FORMAT_CHAT : LANG_AHBOT_STATUS_FORMAT_CONSOLE;
|
||||
|
||||
PSendSysMessage(fmtId, GetMangosString(LANG_AHBOT_STATUS_ITEM_COUNT),
|
||||
statusInfo[AUCTION_HOUSE_ALLIANCE].ItemsCount,
|
||||
statusInfo[AUCTION_HOUSE_HORDE].ItemsCount,
|
||||
statusInfo[AUCTION_HOUSE_NEUTRAL].ItemsCount,
|
||||
statusInfo[AUCTION_HOUSE_ALLIANCE].ItemsCount +
|
||||
statusInfo[AUCTION_HOUSE_HORDE].ItemsCount +
|
||||
statusInfo[AUCTION_HOUSE_NEUTRAL].ItemsCount);
|
||||
|
||||
if (all)
|
||||
{
|
||||
PSendSysMessage(fmtId, GetMangosString(LANG_AHBOT_STATUS_ITEM_RATIO),
|
||||
sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO),
|
||||
sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_HORDE_ITEM_AMOUNT_RATIO),
|
||||
sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO),
|
||||
sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO) +
|
||||
sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_HORDE_ITEM_AMOUNT_RATIO) +
|
||||
sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO));
|
||||
|
||||
if (!m_session)
|
||||
{
|
||||
SendSysMessage(LANG_AHBOT_STATUS_BAR_CONSOLE);
|
||||
SendSysMessage(LANG_AHBOT_STATUS_TITLE2_CONSOLE);
|
||||
SendSysMessage(LANG_AHBOT_STATUS_MIDBAR_CONSOLE);
|
||||
}
|
||||
else
|
||||
SendSysMessage(LANG_AHBOT_STATUS_TITLE2_CHAT);
|
||||
|
||||
for (int i = 0; i < MAX_AUCTION_QUALITY; ++i)
|
||||
PSendSysMessage(fmtId, GetMangosString(ahbotQualityIds[i]),
|
||||
statusInfo[AUCTION_HOUSE_ALLIANCE].QualityInfo[i],
|
||||
statusInfo[AUCTION_HOUSE_HORDE].QualityInfo[i],
|
||||
statusInfo[AUCTION_HOUSE_NEUTRAL].QualityInfo[i],
|
||||
sAuctionBotConfig.getConfigItemQualityAmount(AuctionQuality(i)));
|
||||
}
|
||||
|
||||
if (!m_session)
|
||||
SendSysMessage(LANG_AHBOT_STATUS_BAR_CONSOLE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//reload commands
|
||||
bool ChatHandler::HandleReloadAllCommand(char* /*args*/)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "11730"
|
||||
#define REVISION_NR "11731"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __REVISION_SQL_H__
|
||||
#define __REVISION_SQL_H__
|
||||
#define REVISION_DB_CHARACTERS "required_11716_10_characters_mail"
|
||||
#define REVISION_DB_MANGOS "required_11717_01_mangos_spell_proc_event"
|
||||
#define REVISION_DB_MANGOS "required_11731_02_mangos_mangos_string"
|
||||
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
|
||||
#endif // __REVISION_SQL_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue