[10322] In chat command handlers use char* arg instead "const char*"

We in any case modify args string content at parsing in commands,
so cast it to char* early. This let avoid lot later casts.

Some other code style exist in related code.
This commit is contained in:
VladimirMangos 2010-08-06 01:02:21 +04:00
parent 17ecab0030
commit 0cc1fbe697
9 changed files with 1200 additions and 1264 deletions

View file

@ -38,7 +38,7 @@
#endif
//-----------------------Npc Commands-----------------------
bool ChatHandler::HandleNpcSayCommand(const char* args)
bool ChatHandler::HandleNpcSayCommand(char* args)
{
if(!*args)
return false;
@ -56,7 +56,7 @@ bool ChatHandler::HandleNpcSayCommand(const char* args)
return true;
}
bool ChatHandler::HandleNpcYellCommand(const char* args)
bool ChatHandler::HandleNpcYellCommand(char* args)
{
if(!*args)
return false;
@ -75,7 +75,7 @@ bool ChatHandler::HandleNpcYellCommand(const char* args)
}
//show text emote by creature in chat
bool ChatHandler::HandleNpcTextEmoteCommand(const char* args)
bool ChatHandler::HandleNpcTextEmoteCommand(char* args)
{
if(!*args)
return false;
@ -95,12 +95,12 @@ bool ChatHandler::HandleNpcTextEmoteCommand(const char* args)
}
// make npc whisper to player
bool ChatHandler::HandleNpcWhisperCommand(const char* args)
bool ChatHandler::HandleNpcWhisperCommand(char* args)
{
if(!*args)
return false;
char* receiver_str = strtok((char*)args, " ");
char* receiver_str = strtok(args, " ");
char* text = strtok(NULL, "");
uint64 guid = m_session->GetPlayer()->GetSelection();
@ -124,7 +124,7 @@ bool ChatHandler::HandleNpcWhisperCommand(const char* args)
//----------------------------------------------------------
// global announce
bool ChatHandler::HandleAnnounceCommand(const char* args)
bool ChatHandler::HandleAnnounceCommand(char* args)
{
if(!*args)
return false;
@ -134,7 +134,7 @@ bool ChatHandler::HandleAnnounceCommand(const char* args)
}
//notification player at the screen
bool ChatHandler::HandleNotifyCommand(const char* args)
bool ChatHandler::HandleNotifyCommand(char* args)
{
if(!*args)
return false;
@ -150,7 +150,7 @@ bool ChatHandler::HandleNotifyCommand(const char* args)
}
//Enable\Dissable GM Mode
bool ChatHandler::HandleGMCommand(const char* args)
bool ChatHandler::HandleGMCommand(char* args)
{
if(!*args)
{
@ -161,7 +161,7 @@ bool ChatHandler::HandleGMCommand(const char* args)
return true;
}
std::string argstr = (char*)args;
std::string argstr = args;
if (argstr == "on")
{
@ -191,7 +191,7 @@ bool ChatHandler::HandleGMCommand(const char* args)
}
// Enables or disables hiding of the staff badge
bool ChatHandler::HandleGMChatCommand(const char* args)
bool ChatHandler::HandleGMChatCommand(char* args)
{
if(!*args)
{
@ -202,7 +202,7 @@ bool ChatHandler::HandleGMChatCommand(const char* args)
return true;
}
std::string argstr = (char*)args;
std::string argstr = args;
if (argstr == "on")
{
@ -224,7 +224,7 @@ bool ChatHandler::HandleGMChatCommand(const char* args)
}
//Enable\Dissable Invisible mode
bool ChatHandler::HandleGMVisibleCommand(const char* args)
bool ChatHandler::HandleGMVisibleCommand(char* args)
{
if (!*args)
{
@ -232,7 +232,7 @@ bool ChatHandler::HandleGMVisibleCommand(const char* args)
return true;
}
std::string argstr = (char*)args;
std::string argstr = args;
if (argstr == "on")
{
@ -255,12 +255,12 @@ bool ChatHandler::HandleGMVisibleCommand(const char* args)
bool ChatHandler::HandleGPSCommand(const char* args)
bool ChatHandler::HandleGPSCommand(char* args)
{
WorldObject *obj = NULL;
if (*args)
{
uint64 guid = extractGuidFromLink((char*)args);
uint64 guid = extractGuidFromLink(args);
if(guid)
obj = (WorldObject*)m_session->GetPlayer()->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
@ -355,12 +355,12 @@ bool ChatHandler::HandleGPSCommand(const char* args)
}
//Summon Player
bool ChatHandler::HandleNamegoCommand(const char* args)
bool ChatHandler::HandleNamegoCommand(char* args)
{
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
if (!extractPlayerTarget(args,&target,&target_guid,&target_name))
return false;
Player* _player = m_session->GetPlayer();
@ -476,12 +476,12 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
}
//Teleport to Player
bool ChatHandler::HandleGonameCommand(const char* args)
bool ChatHandler::HandleGonameCommand(char* args)
{
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
if (!extractPlayerTarget(args,&target,&target_guid,&target_name))
return false;
Player* _player = m_session->GetPlayer();
@ -615,10 +615,10 @@ bool ChatHandler::HandleGonameCommand(const char* args)
}
// Teleport player to last position
bool ChatHandler::HandleRecallCommand(const char* args)
bool ChatHandler::HandleRecallCommand(char* args)
{
Player* target;
if(!extractPlayerTarget((char*)args,&target))
if(!extractPlayerTarget(args,&target))
return false;
// check online security
@ -636,24 +636,13 @@ bool ChatHandler::HandleRecallCommand(const char* args)
}
//Edit Player HP
bool ChatHandler::HandleModifyHPCommand(const char* args)
bool ChatHandler::HandleModifyHPCommand(char* args)
{
if(!*args)
return false;
// char* pHp = strtok((char*)args, " ");
// if (!pHp)
// return false;
// char* pHpMax = strtok(NULL, " ");
// if (!pHpMax)
// return false;
// int32 hpm = atoi(pHpMax);
// int32 hp = atoi(pHp);
int32 hp = atoi((char*)args);
int32 hpm = atoi((char*)args);
int32 hp = atoi(args);
int32 hpm = atoi(args);
if (hp <= 0 || hpm <= 0 || hpm < hp)
{
@ -685,23 +674,13 @@ bool ChatHandler::HandleModifyHPCommand(const char* args)
}
//Edit Player Mana
bool ChatHandler::HandleModifyManaCommand(const char* args)
bool ChatHandler::HandleModifyManaCommand(char* args)
{
if(!*args)
return false;
// char* pmana = strtok((char*)args, " ");
// if (!pmana)
// return false;
// char* pmanaMax = strtok(NULL, " ");
// if (!pmanaMax)
// return false;
// int32 manam = atoi(pmanaMax);
// int32 mana = atoi(pmana);
int32 mana = atoi((char*)args);
int32 manam = atoi((char*)args);
int32 mana = atoi(args);
int32 manam = atoi(args);
if (mana <= 0 || manam <= 0 || manam < mana)
{
@ -733,24 +712,13 @@ bool ChatHandler::HandleModifyManaCommand(const char* args)
}
//Edit Player Energy
bool ChatHandler::HandleModifyEnergyCommand(const char* args)
bool ChatHandler::HandleModifyEnergyCommand(char* args)
{
if(!*args)
return false;
// char* pmana = strtok((char*)args, " ");
// if (!pmana)
// return false;
// char* pmanaMax = strtok(NULL, " ");
// if (!pmanaMax)
// return false;
// int32 manam = atoi(pmanaMax);
// int32 mana = atoi(pmana);
int32 energy = atoi((char*)args)*10;
int32 energym = atoi((char*)args)*10;
int32 energy = atoi(args)*10;
int32 energym = atoi(args)*10;
if (energy <= 0 || energym <= 0 || energym < energy)
{
@ -784,24 +752,13 @@ bool ChatHandler::HandleModifyEnergyCommand(const char* args)
}
//Edit Player Rage
bool ChatHandler::HandleModifyRageCommand(const char* args)
bool ChatHandler::HandleModifyRageCommand(char* args)
{
if(!*args)
return false;
// char* pmana = strtok((char*)args, " ");
// if (!pmana)
// return false;
// char* pmanaMax = strtok(NULL, " ");
// if (!pmanaMax)
// return false;
// int32 manam = atoi(pmanaMax);
// int32 mana = atoi(pmana);
int32 rage = atoi((char*)args)*10;
int32 ragem = atoi((char*)args)*10;
int32 rage = atoi(args)*10;
int32 ragem = atoi(args)*10;
if (rage <= 0 || ragem <= 0 || ragem < rage)
{
@ -833,13 +790,13 @@ bool ChatHandler::HandleModifyRageCommand(const char* args)
}
// Edit Player Runic Power
bool ChatHandler::HandleModifyRunicPowerCommand(const char* args)
bool ChatHandler::HandleModifyRunicPowerCommand(char* args)
{
if(!*args)
return false;
int32 rune = atoi((char*)args)*10;
int32 runem = atoi((char*)args)*10;
int32 rune = atoi(args)*10;
int32 runem = atoi(args)*10;
if (rune <= 0 || runem <= 0 || runem < rune)
{
@ -867,12 +824,12 @@ bool ChatHandler::HandleModifyRunicPowerCommand(const char* args)
}
//Edit Player Faction
bool ChatHandler::HandleModifyFactionCommand(const char* args)
bool ChatHandler::HandleModifyFactionCommand(char* args)
{
if(!*args)
return false;
char* pfactionid = extractKeyFromLink((char*)args,"Hfaction");
char* pfactionid = extractKeyFromLink(args,"Hfaction");
Creature* chr = getSelectedCreature();
if(!chr)
@ -945,10 +902,10 @@ bool ChatHandler::HandleModifyFactionCommand(const char* args)
}
//Edit Player Spell
bool ChatHandler::HandleModifySpellCommand(const char* args)
bool ChatHandler::HandleModifySpellCommand(char* args)
{
if(!*args) return false;
char* pspellflatid = strtok((char*)args, " ");
char* pspellflatid = strtok(args, " ");
if (!pspellflatid)
return false;
@ -999,12 +956,12 @@ bool ChatHandler::HandleModifySpellCommand(const char* args)
}
//Edit Player TP
bool ChatHandler::HandleModifyTalentCommand (const char* args)
bool ChatHandler::HandleModifyTalentCommand (char* args)
{
if (!*args)
return false;
int tp = atoi((char*)args);
int tp = atoi(args);
if (tp < 0)
return false;
@ -1047,7 +1004,7 @@ bool ChatHandler::HandleModifyTalentCommand (const char* args)
}
//Enable On\OFF all taxi paths
bool ChatHandler::HandleTaxiCheatCommand(const char* args)
bool ChatHandler::HandleTaxiCheatCommand(char* args)
{
if (!*args)
{
@ -1056,7 +1013,7 @@ bool ChatHandler::HandleTaxiCheatCommand(const char* args)
return false;
}
std::string argstr = (char*)args;
std::string argstr = args;
Player *chr = getSelectedPlayer();
if (!chr)
@ -1093,12 +1050,12 @@ bool ChatHandler::HandleTaxiCheatCommand(const char* args)
}
//Edit Player Aspeed
bool ChatHandler::HandleModifyASpeedCommand(const char* args)
bool ChatHandler::HandleModifyASpeedCommand(char* args)
{
if (!*args)
return false;
float modSpeed = (float)atof((char*)args);
float modSpeed = (float)atof(args);
if (modSpeed > 10 || modSpeed < 0.1)
{
@ -1141,12 +1098,12 @@ bool ChatHandler::HandleModifyASpeedCommand(const char* args)
}
//Edit Player Speed
bool ChatHandler::HandleModifySpeedCommand(const char* args)
bool ChatHandler::HandleModifySpeedCommand(char* args)
{
if (!*args)
return false;
float modSpeed = (float)atof((char*)args);
float modSpeed = (float)atof(args);
if (modSpeed > 10 || modSpeed < 0.1)
{
@ -1186,12 +1143,12 @@ bool ChatHandler::HandleModifySpeedCommand(const char* args)
}
//Edit Player Swim Speed
bool ChatHandler::HandleModifySwimCommand(const char* args)
bool ChatHandler::HandleModifySwimCommand(char* args)
{
if (!*args)
return false;
float modSpeed = (float)atof((char*)args);
float modSpeed = (float)atof(args);
if (modSpeed > 10.0f || modSpeed < 0.01f)
{
@ -1231,12 +1188,12 @@ bool ChatHandler::HandleModifySwimCommand(const char* args)
}
//Edit Player Walk Speed
bool ChatHandler::HandleModifyBWalkCommand(const char* args)
bool ChatHandler::HandleModifyBWalkCommand(char* args)
{
if (!*args)
return false;
float modSpeed = (float)atof((char*)args);
float modSpeed = (float)atof(args);
if (modSpeed > 10.0f || modSpeed < 0.1f)
{
@ -1276,12 +1233,12 @@ bool ChatHandler::HandleModifyBWalkCommand(const char* args)
}
//Edit Player Fly
bool ChatHandler::HandleModifyFlyCommand(const char* args)
bool ChatHandler::HandleModifyFlyCommand(char* args)
{
if (!*args)
return false;
float modSpeed = (float)atof((char*)args);
float modSpeed = (float)atof(args);
if (modSpeed > 10.0f || modSpeed < 0.1f)
{
@ -1312,12 +1269,12 @@ bool ChatHandler::HandleModifyFlyCommand(const char* args)
}
//Edit Player Scale
bool ChatHandler::HandleModifyScaleCommand(const char* args)
bool ChatHandler::HandleModifyScaleCommand(char* args)
{
if (!*args)
return false;
float Scale = (float)atof((char*)args);
float Scale = (float)atof(args);
if (Scale > 10.0f || Scale <= 0.0f)
{
SendSysMessage(LANG_BAD_VALUE);
@ -1350,16 +1307,14 @@ bool ChatHandler::HandleModifyScaleCommand(const char* args)
}
//Enable Player mount
bool ChatHandler::HandleModifyMountCommand(const char* args)
bool ChatHandler::HandleModifyMountCommand(char* args)
{
if(!*args)
return false;
uint16 mId = 1147;
float speed = (float)15;
uint32 num = 0;
num = atoi((char*)args);
uint32 num = atoi(args);
switch(num)
{
case 1:
@ -1576,7 +1531,7 @@ bool ChatHandler::HandleModifyMountCommand(const char* args)
}
Player *chr = getSelectedPlayer();
if (chr == NULL)
if (!chr)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
@ -1611,7 +1566,7 @@ bool ChatHandler::HandleModifyMountCommand(const char* args)
}
//Edit Player money
bool ChatHandler::HandleModifyMoneyCommand(const char* args)
bool ChatHandler::HandleModifyMoneyCommand(char* args)
{
if (!*args)
return false;
@ -1628,7 +1583,7 @@ bool ChatHandler::HandleModifyMoneyCommand(const char* args)
if (HasLowerSecurity(chr, 0))
return false;
int32 addmoney = atoi((char*)args);
int32 addmoney = atoi(args);
uint32 moneyuser = chr->GetMoney();
@ -1674,7 +1629,7 @@ bool ChatHandler::HandleModifyMoneyCommand(const char* args)
}
//Edit Unit field
bool ChatHandler::HandleModifyBitCommand(const char* args)
bool ChatHandler::HandleModifyBitCommand(char* args)
{
if( !*args )
return false;
@ -1691,7 +1646,7 @@ bool ChatHandler::HandleModifyBitCommand(const char* args)
if (unit->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player *)unit, 0))
return false;
char* pField = strtok((char*)args, " ");
char* pField = strtok(args, " ");
if (!pField)
return false;
@ -1728,7 +1683,7 @@ bool ChatHandler::HandleModifyBitCommand(const char* args)
return true;
}
bool ChatHandler::HandleModifyHonorCommand (const char* args)
bool ChatHandler::HandleModifyHonorCommand (char* args)
{
if (!*args)
return false;
@ -1745,7 +1700,7 @@ bool ChatHandler::HandleModifyHonorCommand (const char* args)
if (HasLowerSecurity(target, 0))
return false;
int32 amount = (uint32)atoi(args);
int32 amount = (int32)atoi(args);
target->ModifyHonorPoints(amount);
@ -1754,7 +1709,7 @@ bool ChatHandler::HandleModifyHonorCommand (const char* args)
return true;
}
bool ChatHandler::HandleTeleCommand(const char * args)
bool ChatHandler::HandleTeleCommand(char* args)
{
if(!*args)
return false;
@ -1762,7 +1717,7 @@ bool ChatHandler::HandleTeleCommand(const char * args)
Player* _player = m_session->GetPlayer();
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = extractGameTeleFromLink((char*)args);
GameTele const* tele = extractGameTeleFromLink(args);
if (!tele)
{
@ -1774,7 +1729,7 @@ bool ChatHandler::HandleTeleCommand(const char * args)
return HandleGoHelper(_player, tele->mapId, tele->position_x, tele->position_y, &tele->position_z, &tele->orientation);
}
bool ChatHandler::HandleLookupAreaCommand(const char* args)
bool ChatHandler::HandleLookupAreaCommand(char* args)
{
if (!*args)
return false;
@ -1841,7 +1796,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
}
//Find tele in game_tele order by name
bool ChatHandler::HandleLookupTeleCommand(const char * args)
bool ChatHandler::HandleLookupTeleCommand(char * args)
{
if(!*args)
{
@ -1850,7 +1805,7 @@ bool ChatHandler::HandleLookupTeleCommand(const char * args)
return false;
}
char const* str = strtok((char*)args, " ");
char const* str = strtok(args, " ");
if(!str)
return false;
@ -1888,7 +1843,7 @@ bool ChatHandler::HandleLookupTeleCommand(const char * args)
}
//Enable\Dissable accept whispers (for GM)
bool ChatHandler::HandleWhispersCommand(const char* args)
bool ChatHandler::HandleWhispersCommand(char* args)
{
if(!*args)
{
@ -1896,7 +1851,7 @@ bool ChatHandler::HandleWhispersCommand(const char* args)
return true;
}
std::string argstr = (char*)args;
std::string argstr = args;
// whisper on
if (argstr == "on")
{
@ -1919,7 +1874,7 @@ bool ChatHandler::HandleWhispersCommand(const char* args)
}
//Save all players in the world
bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
bool ChatHandler::HandleSaveAllCommand(char* /*args*/)
{
sObjectAccessor.SaveAllPlayers();
SendSysMessage(LANG_PLAYERS_SAVED);
@ -1927,13 +1882,13 @@ bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
}
//Send mail by command
bool ChatHandler::HandleSendMailCommand(const char* args)
bool ChatHandler::HandleSendMailCommand(char* args)
{
// format: name "subject text" "mail text"
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
if (!extractPlayerTarget(args, &target, &target_guid, &target_name))
return false;
char* tail1 = strtok(NULL, "");
@ -1968,23 +1923,23 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
}
// teleport player to given game_tele.entry
bool ChatHandler::HandleTeleNameCommand(const char * args)
bool ChatHandler::HandleTeleNameCommand(char* args)
{
char* nameStr;
char* teleStr;
extractOptFirstArg((char*)args,&nameStr,&teleStr);
if(!teleStr)
extractOptFirstArg(args, &nameStr, &teleStr);
if (!teleStr)
return false;
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = extractGameTeleFromLink(teleStr);
if(!tele)
if (!tele)
{
SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
SetSentErrorMessage(true);
@ -2029,9 +1984,9 @@ bool ChatHandler::HandleTeleNameCommand(const char * args)
}
//Teleport group to given game_tele.entry
bool ChatHandler::HandleTeleGroupCommand(const char * args)
bool ChatHandler::HandleTeleGroupCommand(char * args)
{
if(!*args)
if (!*args)
return false;
Player *player = getSelectedPlayer();
@ -2047,7 +2002,7 @@ bool ChatHandler::HandleTeleGroupCommand(const char * args)
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = extractGameTeleFromLink((char*)args);
GameTele const* tele = extractGameTeleFromLink(args);
if(!tele)
{
SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
@ -2105,10 +2060,10 @@ bool ChatHandler::HandleTeleGroupCommand(const char * args)
}
//Summon group of player
bool ChatHandler::HandleGroupgoCommand(const char* args)
bool ChatHandler::HandleGroupgoCommand(char* args)
{
Player* target;
if(!extractPlayerTarget((char*)args,&target))
if (!extractPlayerTarget(args, &target))
return false;
// check online security
@ -2245,14 +2200,14 @@ bool ChatHandler::HandleGoHelper( Player* player, uint32 mapid, float x, float y
return true;
}
bool ChatHandler::HandleGoTaxinodeCommand(const char* args)
bool ChatHandler::HandleGoTaxinodeCommand(char* args)
{
Player* _player = m_session->GetPlayer();
if (!*args)
return false;
char* cNodeId = extractKeyFromLink((char*)args,"Htaxinode");
char* cNodeId = extractKeyFromLink(args, "Htaxinode");
if (!cNodeId)
return false;
@ -2278,7 +2233,7 @@ bool ChatHandler::HandleGoTaxinodeCommand(const char* args)
return HandleGoHelper(_player, node->map_id, node->x, node->y, &node->z);
}
bool ChatHandler::HandleGoCommand(const char* args)
bool ChatHandler::HandleGoCommand(char* args)
{
if(!*args)
return false;
@ -2291,7 +2246,7 @@ bool ChatHandler::HandleGoCommand(const char* args)
// raw coordinates case
if (isNumeric(args[0]) || args[0] == '-')
{
char* px = strtok((char*)args, " ");
char* px = strtok(args, " ");
char* py = strtok(NULL, " ");
char* pz = strtok(NULL, " ");
char* pmapid = strtok(NULL, " ");
@ -2309,7 +2264,7 @@ bool ChatHandler::HandleGoCommand(const char* args)
}
// link case
else if (!extractLocationFromLink((char*)args, mapid, x, y, z))
else if (!extractLocationFromLink(args, mapid, x, y, z))
return false;
return HandleGoHelper(_player, mapid, x, y, &z);
@ -2318,14 +2273,14 @@ bool ChatHandler::HandleGoCommand(const char* args)
//teleport at coordinates
bool ChatHandler::HandleGoXYCommand(const char* args)
bool ChatHandler::HandleGoXYCommand(char* args)
{
if(!*args)
if (!*args)
return false;
Player* _player = m_session->GetPlayer();
char* px = strtok((char*)args, " ");
char* px = strtok(args, " ");
char* py = strtok(NULL, " ");
char* pmapid = strtok(NULL, " ");
@ -2343,14 +2298,14 @@ bool ChatHandler::HandleGoXYCommand(const char* args)
}
//teleport at coordinates, including Z
bool ChatHandler::HandleGoXYZCommand(const char* args)
bool ChatHandler::HandleGoXYZCommand(char* args)
{
if(!*args)
if (!*args)
return false;
Player* _player = m_session->GetPlayer();
char* px = strtok((char*)args, " ");
char* px = strtok(args, " ");
char* py = strtok(NULL, " ");
char* pz = strtok(NULL, " ");
char* pmapid = strtok(NULL, " ");
@ -2371,18 +2326,18 @@ bool ChatHandler::HandleGoXYZCommand(const char* args)
}
//teleport at coordinates
bool ChatHandler::HandleGoZoneXYCommand(const char* args)
bool ChatHandler::HandleGoZoneXYCommand(char* args)
{
if(!*args)
if (!*args)
return false;
Player* _player = m_session->GetPlayer();
char* px = strtok((char*)args, " ");
char* px = strtok(args, " ");
char* py = strtok(NULL, " ");
char* tail = strtok(NULL,"");
char* cAreaId = extractKeyFromLink(tail,"Harea"); // string or [name] Shift-click form |color|Harea:area_id|h[name]|h|r
char* cAreaId = extractKeyFromLink(tail, "Harea"); // string or [name] Shift-click form |color|Harea:area_id|h[name]|h|r
if (!px || !py)
return false;
@ -2430,14 +2385,14 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
}
//teleport to grid
bool ChatHandler::HandleGoGridCommand(const char* args)
bool ChatHandler::HandleGoGridCommand(char* args)
{
if (!*args)
return false;
Player* _player = m_session->GetPlayer();
char* px = strtok((char*)args, " ");
char* px = strtok(args, " ");
char* py = strtok(NULL, " ");
char* pmapid = strtok(NULL, " ");
@ -2455,7 +2410,7 @@ bool ChatHandler::HandleGoGridCommand(const char* args)
return HandleGoHelper(_player, mapid, x, y);
}
bool ChatHandler::HandleModifyDrunkCommand(const char* args)
bool ChatHandler::HandleModifyDrunkCommand(char* args)
{
if(!*args) return false;