gm command for reload of eventindex

also i merged both loading functions together
(union-select gameobject and creature)
those loading functions were pretty similar
This commit is contained in:
balrok 2009-09-04 16:19:15 +02:00 committed by balrok
parent 2adf6245c2
commit 0ce6395857
7 changed files with 56 additions and 71 deletions

View file

@ -70,6 +70,7 @@ bool ChatHandler::HandleReloadAllCommand(const char*)
HandleReloadReservedNameCommand("");
HandleReloadMangosStringCommand("");
HandleReloadGameTeleCommand("");
HandleReloadBattleEventCommand("");
return true;
}
@ -594,6 +595,14 @@ bool ChatHandler::HandleReloadItemRequiredTragetCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadBattleEventCommand(const char*)
{
sLog.outString( "Re-Loading BattleGround Eventindexes..." );
sBattleGroundMgr.LoadBattleEventIndexes();
SendGlobalSysMessage("DB table `gameobject_battleground` and `creature_battleground` reloaded.");
return true;
}
bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
{
if(sWorld.IsScriptScheduled())