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gm command for reload of eventindex
also i merged both loading functions together (union-select gameobject and creature) those loading functions were pretty similar
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7 changed files with 56 additions and 71 deletions
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@ -70,6 +70,7 @@ bool ChatHandler::HandleReloadAllCommand(const char*)
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HandleReloadReservedNameCommand("");
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HandleReloadMangosStringCommand("");
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HandleReloadGameTeleCommand("");
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HandleReloadBattleEventCommand("");
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return true;
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}
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@ -594,6 +595,14 @@ bool ChatHandler::HandleReloadItemRequiredTragetCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadBattleEventCommand(const char*)
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{
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sLog.outString( "Re-Loading BattleGround Eventindexes..." );
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sBattleGroundMgr.LoadBattleEventIndexes();
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SendGlobalSysMessage("DB table `gameobject_battleground` and `creature_battleground` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
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{
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if(sWorld.IsScriptScheduled())
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