gm command for reload of eventindex

also i merged both loading functions together
(union-select gameobject and creature)
those loading functions were pretty similar
This commit is contained in:
balrok 2009-09-04 16:19:15 +02:00 committed by balrok
parent 2adf6245c2
commit 0ce6395857
7 changed files with 56 additions and 71 deletions

View file

@ -1371,11 +1371,8 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading BattleMasters..." );
sBattleGroundMgr.LoadBattleMastersEntry();
sLog.outString( "Loading Creature BattleGround event indexes..." );
sBattleGroundMgr.LoadCreatureBattleEventIndexes();
sLog.outString( "Loading GameObject BattleGround event indexes..." );
sBattleGroundMgr.LoadGameObjectBattleEventIndexes();
sLog.outString( "Loading BattleGround event indexes..." );
sBattleGroundMgr.LoadBattleEventIndexes();
sLog.outString( "Loading GameTeleports..." );
objmgr.LoadGameTele();
@ -2178,4 +2175,4 @@ void World::LoadDBVersion()
if(m_CreatureEventAIVersion.empty())
m_CreatureEventAIVersion = "Unknown creature EventAI.";
}
}