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[11315] Fix typos in recent commit
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parent
27445940f8
commit
0ceb42ff9a
6 changed files with 9 additions and 9 deletions
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@ -1088,7 +1088,7 @@ bool ChatHandler::HandleGameObjectAddCommand(char* args)
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GameObject* pGameObj = new GameObject;
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// used guids from specially reserved range (can be 0 if no free values)
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uint32 db_lowGUID = sObjectMgr.GenerateStaticGameobjectLowGuid();
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uint32 db_lowGUID = sObjectMgr.GenerateStaticGameObjectLowGuid();
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if (!db_lowGUID)
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{
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SendSysMessage(LANG_NO_FREE_STATIC_GUID_FOR_SPAWN);
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@ -5692,7 +5692,7 @@ void ObjectMgr::SetHighestGuids()
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m_StaticCreatureGuids.Set(m_FirstTemporaryCreatureGuid);
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m_FirstTemporaryCreatureGuid += sWorld.getConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE);
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m_StaticGamebjectGuids.Set(m_FirstTemporaryGameObjectGuid);
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m_StaticGameObjectGuids.Set(m_FirstTemporaryGameObjectGuid);
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m_FirstTemporaryGameObjectGuid += sWorld.getConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT);
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}
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@ -724,7 +724,7 @@ class ObjectMgr
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// used in .npc add/.gobject add commands for adding static spawns
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uint32 GenerateStaticCreatureLowGuid() { if (m_StaticCreatureGuids.GetNextAfterMaxUsed() >= m_FirstTemporaryCreatureGuid) return 0; return m_StaticCreatureGuids.Generate(); }
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uint32 GenerateStaticGameobjectLowGuid() { if (m_StaticGamebjectGuids.GetNextAfterMaxUsed() >= m_FirstTemporaryGameObjectGuid) return 0; return m_StaticGamebjectGuids.Generate(); }
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uint32 GenerateStaticGameObjectLowGuid() { if (m_StaticGameObjectGuids.GetNextAfterMaxUsed() >= m_FirstTemporaryGameObjectGuid) return 0; return m_StaticGameObjectGuids.Generate(); }
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uint32 GeneratePlayerLowGuid() { return m_CharGuids.Generate(); }
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uint32 GenerateItemLowGuid() { return m_ItemGuids.Generate(); }
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@ -1054,7 +1054,7 @@ class ObjectMgr
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// guids from reserved range for use in .npc add/.gobject add commands for adding new static spawns (saved in DB) from client.
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ObjectGuidGenerator<HIGHGUID_UNIT> m_StaticCreatureGuids;
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ObjectGuidGenerator<HIGHGUID_GAMEOBJECT> m_StaticGamebjectGuids;
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ObjectGuidGenerator<HIGHGUID_GAMEOBJECT> m_StaticGameObjectGuids;
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// first free low guid for selected guid type
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ObjectGuidGenerator<HIGHGUID_PLAYER> m_CharGuids;
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@ -839,8 +839,8 @@ void World::LoadConfigSettings(bool reload)
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if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100))
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setConfigPos(CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100);
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if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.Gameobject", 100))
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setConfigPos(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.Gameobject", 100);
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if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100))
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setConfigPos(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100);
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///- Read the "Data" directory from the config file
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std::string dataPath = sConfig.GetStringDefault("DataDir", "./");
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@ -936,7 +936,7 @@ TalentsInspecting = 1
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# Default: 300
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#
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# GuidReserveSize.Creature
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# GuidReserveSize.Gameobject
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# GuidReserveSize.GameObject
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# Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid
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# Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids
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# from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns
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@ -978,7 +978,7 @@ ListenRange.Say = 40
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ListenRange.TextEmote = 40
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ListenRange.Yell = 300
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GuidReserveSize.Creature = 100
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GuidReserveSize.Gameobject = 100
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GuidReserveSize.GameObject = 100
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###################################################################################################################
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11314"
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#define REVISION_NR "11315"
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#endif // __REVISION_NR_H__
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