Various Cleanups (movement/)

This commit is contained in:
Schmoozerd 2012-07-19 21:53:56 +02:00
parent 6379a746d7
commit 0d2bedadae
13 changed files with 1122 additions and 1113 deletions

View file

@ -20,14 +20,15 @@
#include <sstream>
#include "Log.h"
namespace Movement{
extern float computeFallTime(float path_length, bool isSafeFall);
extern float computeFallElevation(float time_passed, bool isSafeFall, float start_velocy);
extern float computeFallElevation(float time_passed);
Location MoveSpline::ComputePosition() const
namespace Movement
{
extern float computeFallTime(float path_length, bool isSafeFall);
extern float computeFallElevation(float time_passed, bool isSafeFall, float start_velocy);
extern float computeFallElevation(float time_passed);
Location MoveSpline::ComputePosition() const
{
MANGOS_ASSERT(Initialized());
float u = 1.f;
@ -66,10 +67,10 @@ Location MoveSpline::ComputePosition() const
c.orientation = -c.orientation;
}
return c;
}
}
void MoveSpline::computeParabolicElevation(float& el) const
{
void MoveSpline::computeParabolicElevation(float& el) const
{
if (time_passed > effect_start_time)
{
float t_passedf = MSToSec(time_passed - effect_start_time);
@ -79,39 +80,40 @@ void MoveSpline::computeParabolicElevation(float& el) const
//(dur * v3->z_acceleration * dt)/2 - (v3->z_acceleration * dt * dt)/2 + Z;
el += (t_durationf - t_passedf) * 0.5f * vertical_acceleration * t_passedf;
}
}
}
void MoveSpline::computeFallElevation(float& el) const
{
void MoveSpline::computeFallElevation(float& el) const
{
float z_now = spline.getPoint(spline.first()).z - Movement::computeFallElevation(MSToSec(time_passed));
float final_z = FinalDestination().z;
if (z_now < final_z)
el = final_z;
else
el = z_now;
}
}
inline uint32 computeDuration(float length, float velocity)
{
inline uint32 computeDuration(float length, float velocity)
{
return SecToMS(length / velocity);
}
}
struct FallInitializer
{
struct FallInitializer
{
FallInitializer(float _start_elevation) : start_elevation(_start_elevation) {}
float start_elevation;
inline int32 operator()(Spline<int32>& s, int32 i)
{
return Movement::computeFallTime(start_elevation - s.getPoint(i+1).z,false) * 1000.f;
}
};
};
enum{
enum
{
minimal_duration = 1,
};
};
struct CommonInitializer
{
struct CommonInitializer
{
CommonInitializer(float _velocity) : velocityInv(1000.f/_velocity), time(minimal_duration) {}
float velocityInv;
int32 time;
@ -120,10 +122,10 @@ struct CommonInitializer
time += (s.SegLength(i) * velocityInv);
return time;
}
};
};
void MoveSpline::init_spline(const MoveSplineInitArgs& args)
{
void MoveSpline::init_spline(const MoveSplineInitArgs& args)
{
const SplineBase::EvaluationMode modes[2] = {SplineBase::ModeLinear,SplineBase::ModeCatmullrom};
if (args.flags.cyclic)
{
@ -157,10 +159,10 @@ void MoveSpline::init_spline(const MoveSplineInitArgs& args)
spline.set_length(spline.last(), spline.isCyclic() ? 1000 : 1);
}
point_Idx = spline.first();
}
}
void MoveSpline::Initialize(const MoveSplineInitArgs& args)
{
void MoveSpline::Initialize(const MoveSplineInitArgs& args)
{
splineflags = args.flags;
facing = args.facing;
m_Id = args.splineId;
@ -184,18 +186,18 @@ void MoveSpline::Initialize(const MoveSplineInitArgs& args)
vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration);
}
}
}
}
MoveSpline::MoveSpline() : m_Id(0), time_passed(0),
MoveSpline::MoveSpline() : m_Id(0), time_passed(0),
vertical_acceleration(0.f), effect_start_time(0), point_Idx(0), point_Idx_offset(0), initialOrientation(0.f)
{
{
splineflags.done = true;
}
}
/// ============================================================================================
bool MoveSplineInitArgs::Validate() const
{
bool MoveSplineInitArgs::Validate() const
{
#define CHECK(exp) \
if (!(exp))\
{\
@ -208,15 +210,16 @@ bool MoveSplineInitArgs::Validate() const
//CHECK(_checkPathBounds());
return true;
#undef CHECK
}
}
// MONSTER_MOVE packet format limitation for not CatmullRom movement:
// each vertex offset packed into 11 bytes
bool MoveSplineInitArgs::_checkPathBounds() const
{
bool MoveSplineInitArgs::_checkPathBounds() const
{
if (!(flags & MoveSplineFlag::Mask_CatmullRom) && path.size() > 2)
{
enum{
enum
{
MAX_OFFSET = (1 << 11) / 2,
};
Vector3 middle = (path.front()+path.back()) / 2;
@ -232,12 +235,12 @@ bool MoveSplineInitArgs::_checkPathBounds() const
}
}
return true;
}
}
/// ============================================================================================
MoveSpline::UpdateResult MoveSpline::_updateState(int32& ms_time_diff)
{
MoveSpline::UpdateResult MoveSpline::_updateState(int32& ms_time_diff)
{
if (Finalized())
{
ms_time_diff = 0;
@ -276,10 +279,10 @@ MoveSpline::UpdateResult MoveSpline::_updateState(int32& ms_time_diff)
}
return result;
}
}
std::string MoveSpline::ToString() const
{
std::string MoveSpline::ToString() const
{
std::stringstream str;
str << "MoveSpline" << std::endl;
str << "spline Id: " << GetId() << std::endl;
@ -288,7 +291,7 @@ std::string MoveSpline::ToString() const
str << "facing angle: " << facing.angle;
else if (splineflags.final_target)
str << "facing target: " << facing.target;
else if(splineflags.final_point)
else if (splineflags.final_point)
str << "facing point: " << facing.f.x << " " << facing.f.y << " " << facing.f.z;
str << std::endl;
str << "time passed: " << time_passed << std::endl;
@ -297,20 +300,20 @@ std::string MoveSpline::ToString() const
str << "path point Id: " << currentPathIdx() << std::endl;
str << spline.ToString();
return str.str();
}
}
void MoveSpline::_Finalize()
{
void MoveSpline::_Finalize()
{
splineflags.done = true;
point_Idx = spline.last() - 1;
time_passed = Duration();
}
}
int32 MoveSpline::currentPathIdx() const
{
int32 MoveSpline::currentPathIdx() const
{
int32 point = point_Idx_offset + point_Idx - spline.first() + (int)Finalized();
if (isCyclic())
point = point % (spline.last()-spline.first());
return point;
}
}
}

View file

@ -41,7 +41,8 @@ namespace Movement
{
public:
typedef Spline<int32> MySpline;
enum UpdateResult{
enum UpdateResult
{
Result_None = 0x01,
Result_Arrived = 0x02,
Result_NextCycle = 0x04,
@ -99,14 +100,14 @@ namespace Movement
MANGOS_ASSERT(Initialized());
do
handler(_updateState(difftime));
while(difftime > 0);
while (difftime > 0);
}
void updateState(int32 difftime)
{
MANGOS_ASSERT(Initialized());
do _updateState(difftime);
while(difftime > 0);
while (difftime > 0);
}
Location ComputePosition() const;

View file

@ -33,7 +33,8 @@ namespace Movement
class MoveSplineFlag
{
public:
enum eFlags{
enum eFlags
{
None = 0x00000000,
// x00-xFF(first byte) used as animation Ids storage in pair with Animation flag
Done = 0x00000100,

View file

@ -27,7 +27,7 @@ namespace Movement
{
if (moveFlags & MOVEFLAG_FLYING)
{
if ( moveFlags & MOVEFLAG_BACKWARD /*&& speed_obj.flight >= speed_obj.flight_back*/ )
if (moveFlags & MOVEFLAG_BACKWARD /*&& speed_obj.flight >= speed_obj.flight_back*/)
return MOVE_FLIGHT_BACK;
else
return MOVE_FLIGHT;
@ -102,7 +102,7 @@ namespace Movement
args.flags.flying = unit.m_movementInfo.HasMovementFlag((MovementFlags)(MOVEFLAG_FLYING|MOVEFLAG_LEVITATING));
}
void MoveSplineInit::SetFacing(const Unit * target)
void MoveSplineInit::SetFacing(const Unit* target)
{
args.flags.EnableFacingTarget();
args.facing.target = target->GetObjectGuid().GetRawValue();

View file

@ -64,7 +64,7 @@ namespace Movement
*/
void SetFacing(float angle);
void SetFacing(Vector3 const& point);
void SetFacing(const Unit * target);
void SetFacing(const Unit* target);
/* Initializes movement by path
* @param path - array of points, shouldn't be empty
@ -125,7 +125,7 @@ namespace Movement
inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom();}
inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true;}
inline void MoveSplineInit::SetFall() { args.flags.EnableFalling();}
inline void MoveSplineInit::SetVelocity(float vel){ args.velocity = vel;}
inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel;}
inline void MoveSplineInit::SetOrientationInversed() { args.flags.orientationInversed = true;}
inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable;}
@ -143,7 +143,7 @@ namespace Movement
inline void MoveSplineInit::MoveTo(const Vector3& dest, bool generatePath, bool forceDestination)
{
if(generatePath)
if (generatePath)
{
PathFinder path(&unit);
path.calculate(dest.x, dest.y, dest.z, forceDestination);

View file

@ -28,9 +28,10 @@ namespace Movement
union FacingInfo
{
struct{
struct
{
float x,y,z;
}f;
} f;
uint64 target;
float angle;

View file

@ -56,7 +56,7 @@ namespace Movement
data << move_spline.spline.getPoint(move_spline.spline.first());
data << move_spline.GetId();
switch(splineflags & MoveSplineFlag::Mask_Final_Facing)
switch (splineflags & MoveSplineFlag::Mask_Final_Facing)
{
default:
data << uint8(MonsterMoveNormal);
@ -97,7 +97,7 @@ namespace Movement
void WriteLinearPath(const Spline<int32>& spline, ByteBuffer& data)
{
uint32 last_idx = spline.getPointCount() - 3;
const Vector3 * real_path = &spline.getPoint(1);
const Vector3* real_path = &spline.getPoint(1);
data << last_idx;
data << real_path[last_idx]; // destination
@ -106,7 +106,7 @@ namespace Movement
Vector3 middle = (real_path[0] + real_path[last_idx]) / 2.f;
Vector3 offset;
// first and last points already appended
for(uint32 i = 1; i < last_idx; ++i)
for (uint32 i = 1; i < last_idx; ++i)
{
offset = middle - real_path[i];
data.appendPackXYZ(offset.x, offset.y, offset.z);
@ -164,7 +164,7 @@ namespace Movement
{
data << move_spline.facing.target;
}
else if(splineFlags.final_point)
else if (splineFlags.final_point)
{
data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
}

View file

@ -20,60 +20,61 @@
#include <sstream>
#include <G3D/Matrix4.h>
namespace Movement{
SplineBase::EvaluationMethtod SplineBase::evaluators[SplineBase::ModesEnd] =
namespace Movement
{
SplineBase::EvaluationMethtod SplineBase::evaluators[SplineBase::ModesEnd] =
{
&SplineBase::EvaluateLinear,
&SplineBase::EvaluateCatmullRom,
&SplineBase::EvaluateBezier3,
(EvaluationMethtod)&SplineBase::UninitializedSpline,
};
(EvaluationMethtod)& SplineBase::UninitializedSpline,
};
SplineBase::EvaluationMethtod SplineBase::derivative_evaluators[SplineBase::ModesEnd] =
{
SplineBase::EvaluationMethtod SplineBase::derivative_evaluators[SplineBase::ModesEnd] =
{
&SplineBase::EvaluateDerivativeLinear,
&SplineBase::EvaluateDerivativeCatmullRom,
&SplineBase::EvaluateDerivativeBezier3,
(EvaluationMethtod)&SplineBase::UninitializedSpline,
};
(EvaluationMethtod)& SplineBase::UninitializedSpline,
};
SplineBase::SegLenghtMethtod SplineBase::seglengths[SplineBase::ModesEnd] =
{
SplineBase::SegLenghtMethtod SplineBase::seglengths[SplineBase::ModesEnd] =
{
&SplineBase::SegLengthLinear,
&SplineBase::SegLengthCatmullRom,
&SplineBase::SegLengthBezier3,
(SegLenghtMethtod)&SplineBase::UninitializedSpline,
};
(SegLenghtMethtod)& SplineBase::UninitializedSpline,
};
SplineBase::InitMethtod SplineBase::initializers[SplineBase::ModesEnd] =
{
SplineBase::InitMethtod SplineBase::initializers[SplineBase::ModesEnd] =
{
//&SplineBase::InitLinear,
&SplineBase::InitCatmullRom, // we should use catmullrom initializer even for linear mode! (client's internal structure limitation)
&SplineBase::InitCatmullRom,
&SplineBase::InitBezier3,
(InitMethtod)&SplineBase::UninitializedSpline,
};
(InitMethtod)& SplineBase::UninitializedSpline,
};
///////////
#pragma region evaluation methtods
#pragma region evaluation methtods
using G3D::Matrix4;
static const Matrix4 s_catmullRomCoeffs(
using G3D::Matrix4;
static const Matrix4 s_catmullRomCoeffs(
-0.5f, 1.5f,-1.5f, 0.5f,
1.f, -2.5f, 2.f, -0.5f,
-0.5f, 0.f, 0.5f, 0.f,
0.f, 1.f, 0.f, 0.f);
static const Matrix4 s_Bezier3Coeffs(
static const Matrix4 s_Bezier3Coeffs(
-1.f, 3.f, -3.f, 1.f,
3.f, -6.f, 3.f, 0.f,
-3.f, 3.f, 0.f, 0.f,
1.f, 0.f, 0.f, 0.f);
/* classic view:
inline void C_Evaluate(const Vector3 *vertice, float t, const float (&matrix)[4][4], Vector3 &position)
{
/* classic view:
inline void C_Evaluate(const Vector3 *vertice, float t, const float (&matrix)[4][4], Vector3 &position)
{
Vector3 tvec(t*t*t, t*t, t);
int i = 0;
double c;
@ -93,76 +94,76 @@ inline void C_Evaluate(const Vector3 *vertice, float t, const float (&matrix)[4]
position.x = x;
position.y = y;
position.z = z;
}*/
}*/
inline void C_Evaluate(const Vector3 *vertice, float t, const Matrix4& matr, Vector3 &result)
{
inline void C_Evaluate(const Vector3* vertice, float t, const Matrix4& matr, Vector3& result)
{
Vector4 tvec(t*t*t, t*t, t, 1.f);
Vector4 weights(tvec * matr);
result = vertice[0] * weights[0] + vertice[1] * weights[1]
+ vertice[2] * weights[2] + vertice[3] * weights[3];
}
}
inline void C_Evaluate_Derivative(const Vector3 *vertice, float t, const Matrix4& matr, Vector3 &result)
{
inline void C_Evaluate_Derivative(const Vector3* vertice, float t, const Matrix4& matr, Vector3& result)
{
Vector4 tvec(3.f*t*t, 2.f*t, 1.f, 0.f);
Vector4 weights(tvec * matr);
result = vertice[0] * weights[0] + vertice[1] * weights[1]
+ vertice[2] * weights[2] + vertice[3] * weights[3];
}
}
void SplineBase::EvaluateLinear(index_type index, float u, Vector3& result) const
{
void SplineBase::EvaluateLinear(index_type index, float u, Vector3& result) const
{
MANGOS_ASSERT(index >= index_lo && index < index_hi);
result = points[index] + (points[index+1] - points[index]) * u;
}
}
void SplineBase::EvaluateCatmullRom( index_type index, float t, Vector3& result) const
{
void SplineBase::EvaluateCatmullRom(index_type index, float t, Vector3& result) const
{
MANGOS_ASSERT(index >= index_lo && index < index_hi);
C_Evaluate(&points[index - 1], t, s_catmullRomCoeffs, result);
}
}
void SplineBase::EvaluateBezier3(index_type index, float t, Vector3& result) const
{
void SplineBase::EvaluateBezier3(index_type index, float t, Vector3& result) const
{
index *= 3u;
MANGOS_ASSERT(index >= index_lo && index < index_hi);
C_Evaluate(&points[index], t, s_Bezier3Coeffs, result);
}
}
void SplineBase::EvaluateDerivativeLinear(index_type index, float, Vector3& result) const
{
void SplineBase::EvaluateDerivativeLinear(index_type index, float, Vector3& result) const
{
MANGOS_ASSERT(index >= index_lo && index < index_hi);
result = points[index+1] - points[index];
}
}
void SplineBase::EvaluateDerivativeCatmullRom(index_type index, float t, Vector3& result) const
{
void SplineBase::EvaluateDerivativeCatmullRom(index_type index, float t, Vector3& result) const
{
MANGOS_ASSERT(index >= index_lo && index < index_hi);
C_Evaluate_Derivative(&points[index - 1], t, s_catmullRomCoeffs, result);
}
}
void SplineBase::EvaluateDerivativeBezier3(index_type index, float t, Vector3& result) const
{
void SplineBase::EvaluateDerivativeBezier3(index_type index, float t, Vector3& result) const
{
index *= 3u;
MANGOS_ASSERT(index >= index_lo && index < index_hi);
C_Evaluate_Derivative(&points[index], t, s_Bezier3Coeffs, result);
}
}
float SplineBase::SegLengthLinear(index_type index) const
{
float SplineBase::SegLengthLinear(index_type index) const
{
MANGOS_ASSERT(index >= index_lo && index < index_hi);
return (points[index] - points[index+1]).length();
}
}
float SplineBase::SegLengthCatmullRom( index_type index ) const
{
float SplineBase::SegLengthCatmullRom(index_type index) const
{
MANGOS_ASSERT(index >= index_lo && index < index_hi);
Vector3 curPos, nextPos;
const Vector3 * p = &points[index - 1];
const Vector3* p = &points[index - 1];
curPos = nextPos = p[1];
index_type i = 1;
@ -175,15 +176,15 @@ float SplineBase::SegLengthCatmullRom( index_type index ) const
++i;
}
return length;
}
}
float SplineBase::SegLengthBezier3(index_type index) const
{
float SplineBase::SegLengthBezier3(index_type index) const
{
index *= 3u;
MANGOS_ASSERT(index >= index_lo && index < index_hi);
Vector3 curPos, nextPos;
const Vector3 * p = &points[index];
const Vector3* p = &points[index];
C_Evaluate(p, 0.f, s_Bezier3Coeffs, nextPos);
curPos = nextPos;
@ -198,27 +199,27 @@ float SplineBase::SegLengthBezier3(index_type index) const
++i;
}
return length;
}
#pragma endregion
}
#pragma endregion
void SplineBase::init_spline(const Vector3 * controls, index_type count, EvaluationMode m)
{
void SplineBase::init_spline(const Vector3* controls, index_type count, EvaluationMode m)
{
m_mode = m;
cyclic = false;
(this->*initializers[m_mode])(controls, count, cyclic, 0);
}
}
void SplineBase::init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point)
{
void SplineBase::init_cyclic_spline(const Vector3* controls, index_type count, EvaluationMode m, index_type cyclic_point)
{
m_mode = m;
cyclic = true;
(this->*initializers[m_mode])(controls, count, cyclic, cyclic_point);
}
}
void SplineBase::InitLinear(const Vector3* controls, index_type count, bool cyclic, index_type cyclic_point)
{
void SplineBase::InitLinear(const Vector3* controls, index_type count, bool cyclic, index_type cyclic_point)
{
MANGOS_ASSERT(count >= 2);
const int real_size = count + 1;
@ -235,10 +236,10 @@ void SplineBase::InitLinear(const Vector3* controls, index_type count, bool cycl
index_lo = 0;
index_hi = cyclic ? count : (count - 1);
}
}
void SplineBase::InitCatmullRom(const Vector3* controls, index_type count, bool cyclic, index_type cyclic_point)
{
void SplineBase::InitCatmullRom(const Vector3* controls, index_type count, bool cyclic, index_type cyclic_point)
{
const int real_size = count + (cyclic ? (1+2) : (1+1));
points.resize(real_size);
@ -268,10 +269,10 @@ void SplineBase::InitCatmullRom(const Vector3* controls, index_type count, bool
index_lo = lo_index;
index_hi = high_index + (cyclic ? 1 : 0);
}
}
void SplineBase::InitBezier3(const Vector3* controls, index_type count, bool /*cyclic*/, index_type /*cyclic_point*/)
{
void SplineBase::InitBezier3(const Vector3* controls, index_type count, bool /*cyclic*/, index_type /*cyclic_point*/)
{
index_type c = count / 3u * 3u;
index_type t = c / 3u;
@ -281,19 +282,19 @@ void SplineBase::InitBezier3(const Vector3* controls, index_type count, bool /*c
index_lo = 0;
index_hi = t-1;
//mov_assert(points.size() % 3 == 0);
}
}
void SplineBase::clear()
{
void SplineBase::clear()
{
index_lo = 0;
index_hi = 0;
points.clear();
}
}
std::string SplineBase::ToString() const
{
std::string SplineBase::ToString() const
{
std::stringstream str;
const char * mode_str[ModesEnd] = {"Linear", "CatmullRom", "Bezier3", "Uninitialized"};
const char* mode_str[ModesEnd] = {"Linear", "CatmullRom", "Bezier3", "Uninitialized"};
index_type count = this->points.size();
str << "mode: " << mode_str[mode()] << std::endl;
@ -302,6 +303,6 @@ std::string SplineBase::ToString() const
str << "point " << i << " : " << points[i].toString() << std::endl;
return str.str();
}
}
}

View file

@ -22,11 +22,12 @@
#include "typedefs.h"
#include <G3D/Vector3.h>
namespace Movement {
class SplineBase
namespace Movement
{
public:
class SplineBase
{
public:
typedef int index_type;
typedef std::vector<Vector3> ControlArray;
@ -39,7 +40,7 @@ public:
ModesEnd
};
protected:
protected:
ControlArray points;
index_type index_lo;
@ -48,7 +49,8 @@ protected:
uint8 m_mode;
bool cyclic;
enum{
enum
{
// could be modified, affects segment length evaluation precision
// lesser value saves more performance in cost of lover precision
// minimal value is 1
@ -57,7 +59,7 @@ protected:
};
static_assert(STEPS_PER_SEGMENT > 0, "shouldn't be lesser than 1");
protected:
protected:
void EvaluateLinear(index_type, float, Vector3&) const;
void EvaluateCatmullRom(index_type, float, Vector3&) const;
void EvaluateBezier3(index_type, float, Vector3&) const;
@ -72,7 +74,7 @@ protected:
float SegLengthLinear(index_type) const;
float SegLengthCatmullRom(index_type) const;
float SegLengthBezier3(index_type) const;
typedef float (SplineBase::*SegLenghtMethtod)(index_type) const;
typedef float(SplineBase::*SegLenghtMethtod)(index_type) const;
static SegLenghtMethtod seglengths[ModesEnd];
void InitLinear(const Vector3*, index_type, bool, index_type);
@ -83,7 +85,7 @@ protected:
void UninitializedSpline() const { MANGOS_ASSERT(false);}
public:
public:
explicit SplineBase() : index_lo(0), index_hi(0), m_mode(UninitializedMode), cyclic(false) {}
@ -112,8 +114,8 @@ public:
const Vector3& getPoint(index_type i) const { return points[i];}
/** Initializes spline. Don't call other methods while spline not initialized. */
void init_spline(const Vector3 * controls, index_type count, EvaluationMode m);
void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point);
void init_spline(const Vector3* controls, index_type count, EvaluationMode m);
void init_cyclic_spline(const Vector3* controls, index_type count, EvaluationMode m, index_type cyclic_point);
/** As i can see there are a lot of ways how spline can be initialized
would be no harm to have some custom initializers. */
@ -128,26 +130,26 @@ public:
float SegLength(index_type i) const { return (this->*seglengths[m_mode])(i);}
std::string ToString() const;
};
};
template<typename length_type>
class Spline : public SplineBase
{
public:
template<typename length_type>
class Spline : public SplineBase
{
public:
typedef length_type LengthType;
typedef std::vector<length_type> LengthArray;
protected:
protected:
LengthArray lengths;
index_type computeIndexInBounds(length_type length) const;
public:
public:
explicit Spline(){}
explicit Spline() {}
/** Calculates the position for given t
@param t - percent of spline's length, assumes that t in range [0, 1]. */
void evaluate_percent(float t, Vector3 & c) const;
void evaluate_percent(float t, Vector3& c) const;
/** Calculates derivation for given t
@param t - percent of spline's length, assumes that t in range [0, 1]. */
@ -168,8 +170,8 @@ public:
void computeIndex(float t, index_type& out_idx, float& out_u) const;
/** Initializes spline. Don't call other methods while spline not initialized. */
void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls,count,m);}
void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls,count,m,cyclic_point);}
void init_spline(const Vector3* controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls,count,m);}
void init_cyclic_spline(const Vector3* controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls,count,m,cyclic_point);}
/** Initializes lengths with SplineBase::SegLength method. */
void initLengths();
@ -181,7 +183,7 @@ public:
index_type i = index_lo;
lengths.resize(index_hi+1);
length_type prev_length = 0, new_length = 0;
while(i < index_hi)
while (i < index_hi)
{
new_length = cacher(*this, i);
lengths[++i] = new_length;
@ -199,7 +201,7 @@ public:
void set_length(index_type i, length_type length) { lengths[i] = length;}
void clear();
};
};
}

View file

@ -18,26 +18,26 @@
namespace Movement
{
template<typename length_type> void Spline<length_type>::evaluate_percent( float t, Vector3 & c ) const
{
template<typename length_type> void Spline<length_type>::evaluate_percent(float t, Vector3& c) const
{
index_type Index;
float u;
computeIndex(t, Index, u);
evaluate_percent(Index, u, c);
}
}
template<typename length_type> void Spline<length_type>::evaluate_derivative(float t, Vector3& hermite) const
{
template<typename length_type> void Spline<length_type>::evaluate_derivative(float t, Vector3& hermite) const
{
index_type Index;
float u;
computeIndex(t, Index, u);
evaluate_derivative(Index, u, hermite);
}
}
template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBounds(length_type length_) const
{
template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBounds(length_type length_) const
{
// Temporary disabled: causes infinite loop with t = 1.f
/*
/*
index_type hi = index_hi;
index_type lo = index_lo;
@ -59,39 +59,39 @@ template<typename length_type> SplineBase::index_type Spline<length_type>::compu
++i;
return i;
}
}
template<typename length_type> void Spline<length_type>::computeIndex(float t, index_type& index, float& u) const
{
template<typename length_type> void Spline<length_type>::computeIndex(float t, index_type& index, float& u) const
{
MANGOS_ASSERT(t >= 0.f && t <= 1.f);
length_type length_ = t * length();
index = computeIndexInBounds(length_);
MANGOS_ASSERT(index < index_hi);
u = (length_ - length(index)) / (float)length(index, index+1);
}
}
template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBounds( float t ) const
{
template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBounds(float t) const
{
MANGOS_ASSERT(t >= 0.f && t <= 1.f);
return computeIndexInBounds(t * length());
}
}
template<typename length_type> void Spline<length_type>::initLengths()
{
template<typename length_type> void Spline<length_type>::initLengths()
{
index_type i = index_lo;
length_type length = 0;
lengths.resize(index_hi+1);
while(i < index_hi )
while (i < index_hi)
{
length += SegLength(i);
lengths[++i] = length;
}
}
}
template<typename length_type> void Spline<length_type>::clear()
{
template<typename length_type> void Spline<length_type>::clear()
{
SplineBase::clear();
lengths.clear();
}
}
}

View file

@ -45,9 +45,9 @@ namespace Movement
}
#ifndef static_assert
#define CONCAT(x, y) CONCAT1 (x, y)
#define CONCAT1(x, y) x##y
#define static_assert(expr, msg) typedef char CONCAT(static_assert_failed_at_line_, __LINE__) [(expr) ? 1 : -1]
#define CONCAT(x, y) CONCAT1 (x, y)
#define CONCAT1(x, y) x##y
#define static_assert(expr, msg) typedef char CONCAT(static_assert_failed_at_line_, __LINE__) [(expr) ? 1 : -1]
#endif
template<class T, T limit>

View file

@ -28,8 +28,8 @@ namespace Movement
float terminalVelocity = 60.148003f;
float terminalSavefallVelocity = 7.f;
const float terminal_length = float(terminalVelocity * terminalVelocity) / (2.f * gravity);
const float terminal_savefall_length = (terminalSavefallVelocity * terminalSavefallVelocity) / (2.f * gravity);
const float terminal_length = float(terminalVelocity* terminalVelocity) / (2.f* gravity);
const float terminal_savefall_length = (terminalSavefallVelocity* terminalSavefallVelocity) / (2.f* gravity);
const float terminalFallTime = float(terminalVelocity/gravity); // the time that needed to reach terminalVelocity
float computeFallTime(float path_length, bool isSafeFall)
@ -38,7 +38,7 @@ namespace Movement
return 0.f;
float time;
if ( isSafeFall )
if (isSafeFall)
{
if (path_length >= terminal_savefall_length)
time = (path_length - terminal_savefall_length)/terminalSavefallVelocity + terminalSavefallVelocity/gravity;
@ -61,17 +61,17 @@ namespace Movement
float termVel;
float result;
if ( isSafeFall )
if (isSafeFall)
termVel = terminalSavefallVelocity;
else
termVel = terminalVelocity;
if ( start_velocity > termVel )
if (start_velocity > termVel)
start_velocity = termVel;
float terminal_time = terminalFallTime - start_velocity / gravity; // the time that needed to reach terminalVelocity
if ( t_passed > terminal_time )
if (t_passed > terminal_time)
{
result = terminalVelocity*(t_passed - terminal_time) +
start_velocity*terminal_time + gravity*terminal_time*terminal_time*0.5f;
@ -98,95 +98,95 @@ namespace Movement
return result;
}
#define STR(x) #x
#define STR(x) #x
const char * g_MovementFlag_names[]=
const char* g_MovementFlag_names[]=
{
STR(Forward ),// 0x00000001,
STR(Backward ),// 0x00000002,
STR(Strafe_Left ),// 0x00000004,
STR(Strafe_Right ),// 0x00000008,
STR(Turn_Left ),// 0x00000010,
STR(Turn_Right ),// 0x00000020,
STR(Pitch_Up ),// 0x00000040,
STR(Pitch_Down ),// 0x00000080,
STR(Forward), // 0x00000001,
STR(Backward), // 0x00000002,
STR(Strafe_Left), // 0x00000004,
STR(Strafe_Right), // 0x00000008,
STR(Turn_Left), // 0x00000010,
STR(Turn_Right), // 0x00000020,
STR(Pitch_Up), // 0x00000040,
STR(Pitch_Down), // 0x00000080,
STR(Walk ),// 0x00000100, // Walking
STR(Ontransport ),// 0x00000200,
STR(Levitation ),// 0x00000400,
STR(Root ),// 0x00000800,
STR(Falling ),// 0x00001000,
STR(Fallingfar ),// 0x00002000,
STR(Pendingstop ),// 0x00004000,
STR(PendingSTRafestop ),// 0x00008000,
STR(Pendingforward ),// 0x00010000,
STR(Pendingbackward ),// 0x00020000,
STR(PendingSTRafeleft ),// 0x00040000,
STR(PendingSTRaferight ),// 0x00080000,
STR(Pendingroot ),// 0x00100000,
STR(Swimming ),// 0x00200000, // Appears With Fly Flag Also
STR(Ascending ),// 0x00400000, // Swim Up Also
STR(Descending ),// 0x00800000, // Swim Down Also
STR(Can_Fly ),// 0x01000000, // Can Fly In 3.3?
STR(Flying ),// 0x02000000, // Actual Flying Mode
STR(Spline_Elevation ),// 0x04000000, // Used For Flight Paths
STR(Spline_Enabled ),// 0x08000000, // Used For Flight Paths
STR(Waterwalking ),// 0x10000000, // Prevent Unit From Falling Through Water
STR(Safe_Fall ),// 0x20000000, // Active Rogue Safe Fall Spell (Passive)
STR(Hover ),// 0x40000000
STR(Unknown13 ),// 0x80000000
STR(Unk1 ),
STR(Unk2 ),
STR(Unk3 ),
STR(Fullspeedturning ),
STR(Fullspeedpitching ),
STR(Allow_Pitching ),
STR(Unk4 ),
STR(Unk5 ),
STR(Unk6 ),
STR(Unk7 ),
STR(Interp_Move ),
STR(Interp_Turning ),
STR(Interp_Pitching ),
STR(Unk8 ),
STR(Unk9 ),
STR(Unk10 ),
STR(Walk), // 0x00000100, // Walking
STR(Ontransport), // 0x00000200,
STR(Levitation), // 0x00000400,
STR(Root), // 0x00000800,
STR(Falling), // 0x00001000,
STR(Fallingfar), // 0x00002000,
STR(Pendingstop), // 0x00004000,
STR(PendingSTRafestop), // 0x00008000,
STR(Pendingforward), // 0x00010000,
STR(Pendingbackward), // 0x00020000,
STR(PendingSTRafeleft), // 0x00040000,
STR(PendingSTRaferight), // 0x00080000,
STR(Pendingroot), // 0x00100000,
STR(Swimming), // 0x00200000, // Appears With Fly Flag Also
STR(Ascending), // 0x00400000, // Swim Up Also
STR(Descending), // 0x00800000, // Swim Down Also
STR(Can_Fly), // 0x01000000, // Can Fly In 3.3?
STR(Flying), // 0x02000000, // Actual Flying Mode
STR(Spline_Elevation), // 0x04000000, // Used For Flight Paths
STR(Spline_Enabled), // 0x08000000, // Used For Flight Paths
STR(Waterwalking), // 0x10000000, // Prevent Unit From Falling Through Water
STR(Safe_Fall), // 0x20000000, // Active Rogue Safe Fall Spell (Passive)
STR(Hover), // 0x40000000
STR(Unknown13), // 0x80000000
STR(Unk1),
STR(Unk2),
STR(Unk3),
STR(Fullspeedturning),
STR(Fullspeedpitching),
STR(Allow_Pitching),
STR(Unk4),
STR(Unk5),
STR(Unk6),
STR(Unk7),
STR(Interp_Move),
STR(Interp_Turning),
STR(Interp_Pitching),
STR(Unk8),
STR(Unk9),
STR(Unk10),
};
const char * g_SplineFlag_names[32]=
const char* g_SplineFlag_names[32]=
{
STR(AnimBit1 ),// 0x00000001,
STR(AnimBit2 ),// 0x00000002,
STR(AnimBit3 ),// 0x00000004,
STR(AnimBit4 ),// 0x00000008,
STR(AnimBit5 ),// 0x00000010,
STR(AnimBit6 ),// 0x00000020,
STR(AnimBit7 ),// 0x00000040,
STR(AnimBit8 ),// 0x00000080,
STR(Done ),// 0x00000100,
STR(Falling ),// 0x00000200, // Not Compartible With Trajectory Movement
STR(No_Spline ),// 0x00000400,
STR(Trajectory ),// 0x00000800, // Not Compartible With Fall Movement
STR(Walkmode ),// 0x00001000,
STR(Flying ),// 0x00002000, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation
STR(Knockback ),// 0x00004000, // Model Orientation Fixed
STR(Final_Point ),// 0x00008000,
STR(Final_Target ),// 0x00010000,
STR(Final_Angle ),// 0x00020000,
STR(Catmullrom ),// 0x00040000, // Used Catmullrom Interpolation Mode
STR(Cyclic ),// 0x00080000, // Movement By Cycled Spline
STR(Enter_Cycle ),// 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet
STR(Animation ),// 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement
STR(Unknown4 ),// 0x00400000, // Disables Movement By Path
STR(Unknown5 ),// 0x00800000,
STR(Unknown6 ),// 0x01000000,
STR(Unknown7 ),// 0x02000000,
STR(Unknown8 ),// 0x04000000,
STR(OrientationInversed ),// 0x08000000, // Appears With Runmode Flag, Nodes ),// 1, Handles Orientation
STR(Unknown10 ),// 0x10000000,
STR(Unknown11 ),// 0x20000000,
STR(Unknown12 ),// 0x40000000,
STR(Unknown13 ),// 0x80000000,
STR(AnimBit1), // 0x00000001,
STR(AnimBit2), // 0x00000002,
STR(AnimBit3), // 0x00000004,
STR(AnimBit4), // 0x00000008,
STR(AnimBit5), // 0x00000010,
STR(AnimBit6), // 0x00000020,
STR(AnimBit7), // 0x00000040,
STR(AnimBit8), // 0x00000080,
STR(Done), // 0x00000100,
STR(Falling), // 0x00000200, // Not Compartible With Trajectory Movement
STR(No_Spline), // 0x00000400,
STR(Trajectory), // 0x00000800, // Not Compartible With Fall Movement
STR(Walkmode), // 0x00001000,
STR(Flying), // 0x00002000, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation
STR(Knockback), // 0x00004000, // Model Orientation Fixed
STR(Final_Point), // 0x00008000,
STR(Final_Target), // 0x00010000,
STR(Final_Angle), // 0x00020000,
STR(Catmullrom), // 0x00040000, // Used Catmullrom Interpolation Mode
STR(Cyclic), // 0x00080000, // Movement By Cycled Spline
STR(Enter_Cycle), // 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet
STR(Animation), // 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement
STR(Unknown4), // 0x00400000, // Disables Movement By Path
STR(Unknown5), // 0x00800000,
STR(Unknown6), // 0x01000000,
STR(Unknown7), // 0x02000000,
STR(Unknown8), // 0x04000000,
STR(OrientationInversed), // 0x08000000, // Appears With Runmode Flag, Nodes ),// 1, Handles Orientation
STR(Unknown10), // 0x10000000,
STR(Unknown11), // 0x20000000,
STR(Unknown12), // 0x40000000,
STR(Unknown13), // 0x80000000,
};
template<class Flags, int N>