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[8320] Imporovements in wild summoned gameobjects work.
* Not set owner for will summoned gameobjects. Its not expected to have owner, and must be accessable to all players (or team). * Set for all objects summoned by spells: despawned by deafult for proper despawn withut owner. * Cleanup Spell::EffectSummonObjectWild.
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82782779f7
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3 changed files with 39 additions and 33 deletions
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@ -567,14 +567,6 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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bool IsTransport() const;
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void SetOwnerGUID(uint64 owner)
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{
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m_spawnedByDefault = false; // all object with owner is despawned after delay
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SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner);
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}
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uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); }
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Unit* GetOwner() const;
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uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
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void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
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@ -593,6 +585,21 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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bool LoadFromDB(uint32 guid, Map *map);
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void DeleteFromDB();
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void SetOwnerGUID(uint64 owner)
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{
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m_spawnedByDefault = false; // all object with owner is despawned after delay
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SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner);
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}
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uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); }
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Unit* GetOwner() const;
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void SetSpellId(uint32 id)
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{
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m_spawnedByDefault = false; // all summoned object is despawned after delay
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m_spellId = id;
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}
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uint32 GetSpellId() const { return m_spellId;}
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time_t GetRespawnTime() const { return m_respawnTime; }
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time_t GetRespawnTimeEx() const
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{
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@ -619,8 +626,6 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
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void Refresh();
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void Delete();
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void SetSpellId(uint32 id) { m_spellId = id;}
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uint32 GetSpellId() const { return m_spellId;}
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void getFishLoot(Loot *loot, Player* loot_owner);
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GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); }
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void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
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@ -4737,19 +4737,22 @@ void Spell::EffectSummonObjectWild(uint32 i)
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}
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int32 duration = GetSpellDuration(m_spellInfo);
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pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
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pGameObj->SetSpellId(m_spellInfo->Id);
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if(pGameObj->GetGoType() != GAMEOBJECT_TYPE_FLAGDROP) // make dropped flag clickable for other players (not set owner guid (created by) for this)...
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m_caster->AddGameObject(pGameObj);
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// Wild object not have owner and check clickable by players
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map->Add(pGameObj);
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if(pGameObj->GetMapId() == 489 && pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP) //WS
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{
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if(m_caster->GetTypeId() == TYPEID_PLAYER)
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if(pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP && m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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Player *pl = (Player*)m_caster;
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BattleGround* bg = ((Player *)m_caster)->GetBattleGround();
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switch(pGameObj->GetMapId())
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{
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case 489: //WS
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{
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if(bg && bg->GetTypeID()==BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
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{
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uint32 team = ALLIANCE;
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@ -4759,18 +4762,16 @@ void Spell::EffectSummonObjectWild(uint32 i)
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((BattleGroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(),team);
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}
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break;
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}
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}
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if(pGameObj->GetMapId() == 566 && pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP) //EY
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case 566: //EY
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{
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if(m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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BattleGround* bg = ((Player *)m_caster)->GetBattleGround();
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if(bg && bg->GetTypeID()==BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
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{
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((BattleGroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID());
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}
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break;
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}
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}
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}
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@ -4783,7 +4784,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
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linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
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linkedGO->SetSpellId(m_spellInfo->Id);
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m_caster->AddGameObject(linkedGO);
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// Wild object not have owner and check clickable by players
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map->Add(linkedGO);
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}
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else
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8319"
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#define REVISION_NR "8320"
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#endif // __REVISION_NR_H__
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