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[9437] Move waypoint's GetResetPosition function body to .cpp.
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3 changed files with 7 additions and 5 deletions
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@ -271,6 +271,11 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit)
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unit.AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_currentNode);
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}
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bool WaypointMovementGenerator<Creature>::GetResetPosition( Creature&, float& x, float& y, float& z )
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{
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return PathMovementBase<Creature, WaypointPath const*>::GetPosition(x,y,z);
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}
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//----------------------------------------------------//
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void FlightPathMovementGenerator::LoadPath(Player &)
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{
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@ -98,10 +98,7 @@ public PathMovementBase<Creature, WaypointPath const*>
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// allow use for overwrite empty implementation
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bool GetDestination(float& x, float& y, float& z) const { return PathMovementBase<Creature, WaypointPath const*>::GetDestination(x,y,z); }
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bool GetResetPosition(Creature&, float& x, float& y, float& z)
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{
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return PathMovementBase<Creature, WaypointPath const*>::GetPosition(x,y,z);
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}
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bool GetResetPosition(Creature&, float& x, float& y, float& z);
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private:
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void ClearWaypoints();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9436"
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#define REVISION_NR "9437"
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#endif // __REVISION_NR_H__
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