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[11322] Get rid of redundant CalculateSpellDuration calls, calculate once in Spell::prepare
Also fix despawn time calculation of dynamic objects.
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parent
28375e295e
commit
0dfcbf8051
4 changed files with 16 additions and 25 deletions
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@ -388,6 +388,7 @@ Spell::Spell( Unit* caster, SpellEntry const *info, bool triggered, ObjectGuid o
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m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
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m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
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m_timer = 0; // will set to cast time in prepare
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m_duration = 0;
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m_needAliveTargetMask = 0;
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@ -2812,6 +2813,7 @@ void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
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// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
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m_casttime = GetSpellCastTime(m_spellInfo, this);
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m_duration = CalculateSpellDuration(m_spellInfo, m_caster);
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// set timer base at cast time
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ReSetTimer();
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@ -3153,15 +3155,10 @@ void Spell::cast(bool skipCheck)
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void Spell::handle_immediate()
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{
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// start channeling if applicable
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if(IsChanneledSpell(m_spellInfo))
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if (IsChanneledSpell(m_spellInfo) && m_duration > 0)
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{
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int32 duration = CalculateSpellDuration(m_spellInfo, m_caster);
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if (duration > 0)
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{
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m_spellState = SPELL_STATE_CASTING;
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SendChannelStart(duration);
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}
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m_spellState = SPELL_STATE_CASTING;
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SendChannelStart(m_duration);
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}
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// process immediate effects (items, ground, etc.) also initialize some variables
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@ -513,6 +513,7 @@ class Spell
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WeaponAttackType m_attackType; // For weapon based attack
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uint32 m_powerCost; // Calculated spell cost initialized only in Spell::prepare
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int32 m_casttime; // Calculated spell cast time initialized only in Spell::prepare
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int32 m_duration;
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bool m_canReflect; // can reflect this spell?
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bool m_autoRepeat;
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uint8 m_runesState;
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@ -3995,9 +3995,8 @@ void Spell::EffectPersistentAA(SpellEffectIndex eff_idx)
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if (Player* modOwner = m_caster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius);
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int32 duration = GetSpellDuration(m_spellInfo);
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DynamicObject* dynObj = new DynamicObject;
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if (!dynObj->Create(m_caster->GetMap()->GenerateLocalLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, eff_idx, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
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if (!dynObj->Create(m_caster->GetMap()->GenerateLocalLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, eff_idx, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, m_duration, radius))
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{
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delete dynObj;
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return;
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@ -4514,19 +4513,15 @@ void Spell::DoSummon(SpellEffectIndex eff_idx)
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uint32 level = m_caster->getLevel();
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Pet* spawnCreature = new Pet(SUMMON_PET);
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int32 duration = CalculateSpellDuration(m_spellInfo, m_caster);
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if (m_caster->GetTypeId()==TYPEID_PLAYER && spawnCreature->LoadPetFromDB((Player*)m_caster,pet_entry))
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{
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// Summon in dest location
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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spawnCreature->Relocate(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, -m_caster->GetOrientation());
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// set timer for unsummon
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if (duration > 0)
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spawnCreature->SetDuration(duration);
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if (m_duration > 0)
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spawnCreature->SetDuration(m_duration);
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return;
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}
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@ -4549,8 +4544,8 @@ void Spell::DoSummon(SpellEffectIndex eff_idx)
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spawnCreature->SetSummonPoint(pos);
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// set timer for unsummon
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if (duration > 0)
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spawnCreature->SetDuration(duration);
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if (m_duration > 0)
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spawnCreature->SetDuration(m_duration);
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spawnCreature->SetOwnerGuid(m_caster->GetObjectGuid());
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spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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@ -4966,7 +4961,6 @@ void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
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float center_z = m_targets.m_destZ;
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float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
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int32 duration = CalculateSpellDuration(m_spellInfo, m_caster);
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int32 amount = damage > 0 ? damage : 1;
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@ -5003,8 +4997,8 @@ void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
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spawnCreature->SetSummonPoint(pos);
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if (duration > 0)
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spawnCreature->SetDuration(duration);
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if (m_duration > 0)
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spawnCreature->SetDuration(m_duration);
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//spawnCreature->SetName(""); // generated by client
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spawnCreature->SetOwnerGuid(m_caster->GetObjectGuid());
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@ -7637,8 +7631,7 @@ void Spell::DoSummonTotem(SpellEffectIndex eff_idx, uint8 slot_dbc)
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pTotem->SetOwner(m_caster);
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pTotem->SetTypeBySummonSpell(m_spellInfo); // must be after Create call where m_spells initialized
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int32 duration = CalculateSpellDuration(m_spellInfo, m_caster);
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pTotem->SetDuration(duration);
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pTotem->SetDuration(m_duration);
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if (damage) // if not spell info, DB values used
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{
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@ -7664,7 +7657,7 @@ void Spell::DoSummonTotem(SpellEffectIndex eff_idx, uint8 slot_dbc)
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WorldPacket data(SMSG_TOTEM_CREATED, 1 + 8 + 4 + 4);
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data << uint8(slot);
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data << pTotem->GetObjectGuid();
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data << uint32(duration);
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data << uint32(m_duration);
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data << uint32(m_spellInfo->Id);
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((Player*)m_caster)->SendDirectMessage(&data);
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11321"
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#define REVISION_NR "11322"
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#endif // __REVISION_NR_H__
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