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AuraConvertRune, EffectActivateRune, dunno if it's correct way to do that...
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6 changed files with 60 additions and 4 deletions
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@ -18884,6 +18884,7 @@ void Player::SetTitle(CharTitlesEntry const* title)
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void Player::ConvertRune(uint8 index, uint8 newType)
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{
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SetCurrentRune(index, newType);
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// SMSG_CONVERT_RUNE
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}
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