AuraConvertRune, EffectActivateRune, dunno if it's correct way to do that...

This commit is contained in:
tomrus88 2008-11-30 16:16:00 +03:00
parent afc4d91ed8
commit 0e0d721292
6 changed files with 60 additions and 4 deletions

View file

@ -18884,6 +18884,7 @@ void Player::SetTitle(CharTitlesEntry const* title)
void Player::ConvertRune(uint8 index, uint8 newType)
{
SetCurrentRune(index, newType);
// SMSG_CONVERT_RUNE
}