diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 214379657..99e98062a 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -332,8 +332,13 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) case 38638: // Nether Exhaustion (green) case 38639: // Nether Exhaustion (blue) return false; - // some spells have unclear target modes for selection, so just make its positive - case 27202: // Summon Lord Valthalak DND + // some spells have unclear target modes for selection, so just make effect positive + case 27184: + case 27190: + case 27191: + case 27201: + case 27202: + case 27203: return true; default: break; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 3e14fa6b8..209306e4e 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8037" + #define REVISION_NR "8038" #endif // __REVISION_NR_H__