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[10222] Restore proc events at full miss/immune spells to target.
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parent
1377db20a7
commit
0e2a80477a
2 changed files with 6 additions and 4 deletions
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@ -967,8 +967,10 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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uint32 procEx = PROC_EX_NONE;
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// drop proc flags in case target not affected negative effects in negative spell
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// for example caster bonus or animation
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if (((procAttacker | procVictim) & NEGATIVE_TRIGGER_MASK) && !(target->effectMask & m_negativeEffectMask))
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// for example caster bonus or animation,
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// except miss case where will assigned PROC_EX_* flags later
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if (((procAttacker | procVictim) & NEGATIVE_TRIGGER_MASK) &&
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!(target->effectMask & m_negativeEffectMask) && missInfo == SPELL_MISS_NONE)
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{
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procAttacker = PROC_FLAG_NONE;
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procVictim = PROC_FLAG_NONE;
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@ -3602,7 +3604,7 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
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uint32 miss = 0;
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for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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{
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if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
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if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
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{
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// possibly SPELL_MISS_IMMUNE2 for this??
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ihit->missCondition = SPELL_MISS_IMMUNE2;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10221"
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#define REVISION_NR "10222"
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#endif // __REVISION_NR_H__
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