[7256] Fixed (lot better at least) quest XP calculation from money rewarded value at max level.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
NoFantasy 2009-02-10 03:37:57 +03:00 committed by VladimirMangos
parent 75121a5823
commit 0e37851a11
2 changed files with 10 additions and 9 deletions

View file

@ -164,19 +164,20 @@ uint32 Quest::XPValue( Player *pPlayer ) const
uint32 pLevel = pPlayer->getLevel(); uint32 pLevel = pPlayer->getLevel();
uint32 qLevel = QuestLevel; uint32 qLevel = QuestLevel;
float fullxp = 0; float fullxp = 0;
if (qLevel >= 75) if (qLevel >= 15)
fullxp = RewMoneyMaxLevel / 6.0f; fullxp = RewMoneyMaxLevel / 6.0f;
else if (qLevel == 74) else if (qLevel == 14)
fullxp = RewMoneyMaxLevel / 4.8f; fullxp = RewMoneyMaxLevel / 4.8f;
else if (qLevel == 73) else if (qLevel == 13)
fullxp = RewMoneyMaxLevel / 3.6f; fullxp = RewMoneyMaxLevel / 3.666f;
else if (qLevel == 72) else if (qLevel == 12)
fullxp = RewMoneyMaxLevel / 2.4f; fullxp = RewMoneyMaxLevel / 2.4f;
else if (qLevel == 71) else if (qLevel == 11)
fullxp = RewMoneyMaxLevel / 1.2f; fullxp = RewMoneyMaxLevel / 1.2f;
else if (qLevel > 0 && qLevel <= 70) else if (qLevel >= 1 && qLevel <= 10)
fullxp = RewMoneyMaxLevel / 0.6f; fullxp = RewMoneyMaxLevel / 0.6f;
// FIXME: for <=65 need possible additional cases else if (qLevel == 0)
fullxp = RewMoneyMaxLevel;
if( pLevel <= qLevel + 5 ) if( pLevel <= qLevel + 5 )
return (uint32)fullxp; return (uint32)fullxp;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7255" #define REVISION_NR "7256"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__