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[7256] Fixed (lot better at least) quest XP calculation from money rewarded value at max level.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
75121a5823
commit
0e37851a11
2 changed files with 10 additions and 9 deletions
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@ -164,19 +164,20 @@ uint32 Quest::XPValue( Player *pPlayer ) const
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uint32 pLevel = pPlayer->getLevel();
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uint32 pLevel = pPlayer->getLevel();
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uint32 qLevel = QuestLevel;
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uint32 qLevel = QuestLevel;
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float fullxp = 0;
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float fullxp = 0;
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if (qLevel >= 75)
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if (qLevel >= 15)
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fullxp = RewMoneyMaxLevel / 6.0f;
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fullxp = RewMoneyMaxLevel / 6.0f;
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else if (qLevel == 74)
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else if (qLevel == 14)
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fullxp = RewMoneyMaxLevel / 4.8f;
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fullxp = RewMoneyMaxLevel / 4.8f;
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else if (qLevel == 73)
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else if (qLevel == 13)
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fullxp = RewMoneyMaxLevel / 3.6f;
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fullxp = RewMoneyMaxLevel / 3.666f;
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else if (qLevel == 72)
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else if (qLevel == 12)
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fullxp = RewMoneyMaxLevel / 2.4f;
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fullxp = RewMoneyMaxLevel / 2.4f;
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else if (qLevel == 71)
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else if (qLevel == 11)
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fullxp = RewMoneyMaxLevel / 1.2f;
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fullxp = RewMoneyMaxLevel / 1.2f;
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else if (qLevel > 0 && qLevel <= 70)
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else if (qLevel >= 1 && qLevel <= 10)
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fullxp = RewMoneyMaxLevel / 0.6f;
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fullxp = RewMoneyMaxLevel / 0.6f;
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// FIXME: for <=65 need possible additional cases
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else if (qLevel == 0)
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fullxp = RewMoneyMaxLevel;
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if( pLevel <= qLevel + 5 )
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if( pLevel <= qLevel + 5 )
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return (uint32)fullxp;
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return (uint32)fullxp;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7255"
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#define REVISION_NR "7256"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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