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[8956] Implement aura SPELL_AURA_ALLOW_ONLY_ABILITY.
(cherry picked from commit f4d1e05) Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
d3b19f8aa4
commit
0ec0f34be7
5 changed files with 40 additions and 4 deletions
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@ -4972,6 +4972,18 @@ SpellCastResult Spell::CheckCasterAuras() const
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prevented_reason = SPELL_FAILED_SILENCED;
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else if (unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
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prevented_reason = SPELL_FAILED_PACIFIED;
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else if(m_caster->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
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{
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Unit::AuraList const& casingLimit = m_caster->GetAurasByType(SPELL_AURA_ALLOW_ONLY_ABILITY);
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for(Unit::AuraList::const_iterator itr = casingLimit.begin(); itr != casingLimit.end(); ++itr)
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{
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if(!IsAffectedByAura(*itr))
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{
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prevented_reason = SPELL_FAILED_CASTER_AURASTATE;
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break;
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}
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}
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}
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// Attr must make flag drop spell totally immune from all effects
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if (prevented_reason != SPELL_CAST_OK)
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@ -5726,7 +5738,7 @@ void Spell::UpdatePointers()
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m_targets.Update(m_caster);
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}
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bool Spell::IsAffectedByAura(Aura *aura)
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bool Spell::IsAffectedByAura(Aura *aura) const
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{
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return sSpellMgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod());
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}
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