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[6899] Pass const reference instead of value for some strings in some functions.
Signed-off-by: hunuza <hunuza@gmail.com>
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d386a67d27
commit
0f12997ef1
40 changed files with 108 additions and 108 deletions
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@ -313,13 +313,13 @@ class ObjectMgr
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Guild* GetGuildByLeader(uint64 const&guid) const;
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Guild* GetGuildById(const uint32 GuildId) const;
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Guild* GetGuildByName(std::string guildname) const;
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Guild* GetGuildByName(const std::string& guildname) const;
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std::string GetGuildNameById(const uint32 GuildId) const;
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void AddGuild(Guild* guild) { mGuildSet.insert( guild ); }
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void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); }
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ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const;
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ArenaTeam* GetArenaTeamByName(std::string ArenaTeamName) const;
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ArenaTeam* GetArenaTeamByName(const std::string& ArenaTeamName) const;
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ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const;
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void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); }
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void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); }
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@ -405,7 +405,7 @@ class ObjectMgr
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bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
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uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
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uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
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uint32 GetPlayerAccountIdByPlayerName(std::string name) const;
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uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const;
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uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid );
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void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
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@ -698,15 +698,15 @@ class ObjectMgr
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// reserved names
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void LoadReservedPlayersNames();
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bool IsReservedName(std::string name) const
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bool IsReservedName(const std::string& name) const
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{
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return m_ReservedNames.find(name) != m_ReservedNames.end();
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}
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// name with valid structure and symbols
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static bool IsValidName( std::string name, bool create = false );
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static bool IsValidCharterName( std::string name );
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static bool IsValidPetName( std::string name );
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static bool IsValidName( const std::string& name, bool create = false );
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static bool IsValidCharterName( const std::string& name );
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static bool IsValidPetName( const std::string& name );
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static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
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@ -730,10 +730,10 @@ class ObjectMgr
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if(itr==m_GameTeleMap.end()) return NULL;
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return &itr->second;
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}
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GameTele const* GetGameTele(std::string name) const;
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GameTele const* GetGameTele(const std::string& name) const;
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GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
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bool AddGameTele(GameTele& data);
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bool DeleteGameTele(std::string name);
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bool DeleteGameTele(const std::string& name);
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CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; }
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