diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 2b3c7bf60..3e28d4532 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1874,8 +1874,10 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) if (!factionEntry) return; - // set rep to baserep + basepoints (expecting spillover for oposite faction -> become hated) - pPlayer->GetReputationMgr().SetReputation(factionEntry, rep_change); + // Set rep to baserep + basepoints (expecting spillover for oposite faction -> become hated) + // Not when player already has equal or higher rep with this faction + if (pPlayer->GetReputationMgr().GetBaseReputation(factionEntry) < rep_change) + pPlayer->GetReputationMgr().SetReputation(factionEntry, rep_change); // EFFECT_INDEX_2 most likely update at war state, we already handle this in SetReputation } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 7657c5935..da830d29f 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11042" + #define REVISION_NR "11043" #endif // __REVISION_NR_H__