[7862] Fixed infinity loop at search spell related summoned gameobject in owner list.

This commit is contained in:
VladimirMangos 2009-05-21 03:41:15 +04:00
parent 75438d2736
commit 0f928164e0
2 changed files with 2 additions and 2 deletions

View file

@ -4136,7 +4136,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId)
GameObject* Unit::GetGameObject(uint32 spellId) const
{
for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end();)
for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
if ((*i)->GetSpellId() == spellId)
return *i;