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[7862] Fixed infinity loop at search spell related summoned gameobject in owner list.
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2 changed files with 2 additions and 2 deletions
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@ -4136,7 +4136,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId)
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GameObject* Unit::GetGameObject(uint32 spellId) const
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GameObject* Unit::GetGameObject(uint32 spellId) const
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{
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{
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for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end();)
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for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
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if ((*i)->GetSpellId() == spellId)
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if ((*i)->GetSpellId() == spellId)
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return *i;
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return *i;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7861"
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#define REVISION_NR "7862"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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