[9672] Add some research for spell attributes.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2010-04-05 02:42:31 +02:00
parent 010127dc6b
commit 0fa4f60a52
2 changed files with 6 additions and 6 deletions

View file

@ -286,8 +286,8 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected
#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected // do not need LOS (e.g. 18220 since 3.3.3)
#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
@ -370,7 +370,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
#define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
#define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX4_UNK20 0x00100000 // 20 do not give "more powerful spell" error message
#define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
@ -385,7 +385,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
#define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2 removed at enter arena (e.g. 31850 since 3.3.3)
#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
#define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
@ -396,7 +396,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
#define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13 haste affects duration (e.g. 8050 since 3.3.3)
#define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
#define SPELL_ATTR_EX5_UNK16 0x00010000 // 16

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9671"
#define REVISION_NR "9672"
#endif // __REVISION_NR_H__