From 0fae59bd50e05d34d3df569f06e69bd2a57ce75c Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Sat, 6 Mar 2010 19:32:39 +0300 Subject: [PATCH] [9535] Some percent target max health spells. Thanks to timmit for research. --- src/game/SpellEffects.cpp | 8 ++++++++ src/shared/revision_nr.h | 2 +- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 32254445e..a6b0dcee2 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -354,6 +354,14 @@ void Spell::EffectSchoolDMG(SpellEffectIndex effect_idx) damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.12f); break; } + // percent max target health + case 29142: // Eyesore Blaster + case 35139: // Throw Boom's Doom + case 49882: // Leviroth Self-Impale + { + damage = damage * unitTarget->GetMaxHealth() / 100; + break; + } // Cataclysmic Bolt case 38441: { diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index a83e6af71..172a0d1d8 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9534" + #define REVISION_NR "9535" #endif // __REVISION_NR_H__