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[9245] Remove CellLock class and all cell-level thread locking.
* It was wasting CPU power as cell-level locking is not needed. * Future multithreading will be on map-level. * CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data. * Some minor cleanup in Cell::Visit/Map::Visit.
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19 changed files with 104 additions and 209 deletions
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@ -1962,8 +1962,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
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MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(pl,obj,go_check);
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TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, object_checker, *pl->GetMap());
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cell.Visit(p, object_checker, *pl->GetMap());
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}
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return obj;
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