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[9245] Remove CellLock class and all cell-level thread locking.
* It was wasting CPU power as cell-level locking is not needed. * Future multithreading will be on map-level. * CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data. * Some minor cleanup in Cell::Visit/Map::Visit.
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19 changed files with 104 additions and 209 deletions
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@ -124,9 +124,8 @@ void DynamicObject::Update(uint32 p_time)
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TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
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TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, world_object_notifier, *GetMap(), *this, m_radius);
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cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap(), *this, m_radius);
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cell.Visit(p, world_object_notifier, *GetMap(), *this, m_radius);
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cell.Visit(p, grid_object_notifier, *GetMap(), *this, m_radius);
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}
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if(deleteThis)
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