mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 01:37:00 +00:00
[9245] Remove CellLock class and all cell-level thread locking.
* It was wasting CPU power as cell-level locking is not needed. * Future multithreading will be on map-level. * CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data. * Some minor cleanup in Cell::Visit/Map::Visit.
This commit is contained in:
parent
39b7636094
commit
0ff9250de2
19 changed files with 104 additions and 209 deletions
|
|
@ -17422,9 +17422,8 @@ void Player::HandleStealthedUnitsDetection()
|
|||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyStealthedCheck >, WorldTypeMapContainer > world_unit_searcher(searcher);
|
||||
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyStealthedCheck >, GridTypeMapContainer > grid_unit_searcher(searcher);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, MAX_PLAYER_STEALTH_DETECT_RANGE);
|
||||
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, MAX_PLAYER_STEALTH_DETECT_RANGE);
|
||||
cell.Visit(p, world_unit_searcher, *GetMap(), *this, MAX_PLAYER_STEALTH_DETECT_RANGE);
|
||||
cell.Visit(p, grid_unit_searcher, *GetMap(), *this, MAX_PLAYER_STEALTH_DETECT_RANGE);
|
||||
|
||||
WorldObject const* viewPoint = GetViewPoint();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue