mirror of
https://github.com/mangosfour/server.git
synced 2025-12-22 04:37:01 +00:00
[9245] Remove CellLock class and all cell-level thread locking.
* It was wasting CPU power as cell-level locking is not needed. * Future multithreading will be on map-level. * CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data. * Some minor cleanup in Cell::Visit/Map::Visit.
This commit is contained in:
parent
39b7636094
commit
0ff9250de2
19 changed files with 104 additions and 209 deletions
|
|
@ -90,9 +90,8 @@ TotemAI::UpdateAI(const uint32 /*diff*/)
|
|||
TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
|
||||
TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
|
||||
|
||||
CellLock<GridReadGuard> cell_lock(cell, p);
|
||||
cell_lock->Visit(cell_lock, grid_object_checker, *m_creature->GetMap(), *m_creature, max_range);
|
||||
cell_lock->Visit(cell_lock, world_object_checker, *m_creature->GetMap(), *m_creature, max_range);
|
||||
cell.Visit(p, grid_object_checker, *m_creature->GetMap(), *m_creature, max_range);
|
||||
cell.Visit(p, world_object_checker, *m_creature->GetMap(), *m_creature, max_range);
|
||||
}
|
||||
|
||||
// If have target
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue