[7252] Move all world global broadcast string (all arena/bg related) to mangos_string.

PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.

Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
This commit is contained in:
VladimirMangos 2009-02-08 11:59:23 +03:00
parent 22cb305002
commit 100429f29c
8 changed files with 68 additions and 14 deletions

View file

@ -694,6 +694,14 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
}
}
}
// BG case
else
{
if(sBattleGroundMgr.isTesting())
{
MinPlayersPerTeam = 1;
}
}
// found out the minimum and maximum ratings the newly added team should battle against
// arenaRating is the rating of the latest joined team
@ -1700,9 +1708,9 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
void BattleGroundMgr::DistributeArenaPoints()
{
// used to distribute arena points based on last week's stats
sWorld.SendGlobalText("Flushing Arena points based on team ratings, this may take a few minutes. Please stand by...", NULL);
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_START);
sWorld.SendGlobalText("Distributing arena points to players...", NULL);
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_START);
//temporary structure for storing maximum points to add values for all players
std::map<uint32, uint32> PlayerPoints;
@ -1729,9 +1737,9 @@ void BattleGroundMgr::DistributeArenaPoints()
PlayerPoints.clear();
sWorld.SendGlobalText("Finished setting arena points for online players.", NULL);
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END);
sWorld.SendGlobalText("Modifying played count, arena points etc. for loaded arena teams, sending updated stats to online players...", NULL);
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START);
for(ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr)
{
if(ArenaTeam * at = titr->second)
@ -1742,9 +1750,9 @@ void BattleGroundMgr::DistributeArenaPoints()
}
}
sWorld.SendGlobalText("Modification done.", NULL);
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_END);
sWorld.SendGlobalText("Done flushing Arena points.", NULL);
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_END);
}
void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint64& guid, Player* plr, BattleGroundTypeId bgTypeId)
@ -1899,18 +1907,18 @@ void BattleGroundMgr::ToggleTesting()
{
m_Testing = !m_Testing;
if(m_Testing)
sWorld.SendGlobalText("Battlegrounds are set to 1v0 for debugging.", NULL);
sWorld.SendWorldText(LANG_DEBUG_BG_ON);
else
sWorld.SendGlobalText("Battlegrounds are set to normal playercount.", NULL);
sWorld.SendWorldText(LANG_DEBUG_BG_OFF);
}
void BattleGroundMgr::ToggleArenaTesting()
{
m_ArenaTesting = !m_ArenaTesting;
if(m_ArenaTesting)
sWorld.SendGlobalText("Arenas are set to 1v1 for debugging. So, don't join as group.", NULL);
sWorld.SendWorldText(LANG_DEBUG_ARENA_ON);
else
sWorld.SendGlobalText("Arenas are set to normal playercount.", NULL);
sWorld.SendWorldText(LANG_DEBUG_ARENA_OFF);
}
uint32 BattleGroundMgr::GetMaxRatingDifference() const