[7147] Check creature template type/family at server startup.

This commit is contained in:
VladimirMangos 2009-01-23 01:18:51 +03:00
parent 11ed0e99a8
commit 100801b713
11 changed files with 39 additions and 5 deletions

View file

@ -1506,6 +1506,7 @@ enum TrainerType // this is important
#define MAX_TRAINER_TYPE 4
// CreatureType.dbc
enum CreatureType
{
CREATURE_TYPE_BEAST = 1,
@ -1525,6 +1526,7 @@ enum CreatureType
uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
// CreatureFamily.dbc
enum CreatureFamily
{
CREATURE_FAMILY_WOLF = 1,
@ -1536,6 +1538,7 @@ enum CreatureFamily
CREATURE_FAMILY_CARRION_BIRD = 7,
CREATURE_FAMILY_CRAB = 8,
CREATURE_FAMILY_GORILLA = 9,
CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB
CREATURE_FAMILY_RAPTOR = 11,
CREATURE_FAMILY_TALLSTRIDER = 12,
CREATURE_FAMILY_FELHUNTER = 15,