mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
Fixup last commit (why didn't it ammend..
This commit is contained in:
parent
de95d1d480
commit
1014f50b89
24 changed files with 255 additions and 255 deletions
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@ -37,7 +37,7 @@
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#include "Language.h"
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#include "Language.h"
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#include "MapManager.h"
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#include "MapManager.h"
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#include "BattleGround/BattleGround.h"
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#include "BattleGround/BattleGround.h"
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#include "BattleGroundAB.h"
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#include "BattleGround/BattleGroundAB.h"
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#include "Map.h"
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#include "Map.h"
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#include "InstanceData.h"
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#include "InstanceData.h"
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#include "DBCStructure.h"
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#include "DBCStructure.h"
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@ -16,24 +16,24 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Object.h"
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#include "../Object.h"
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundMgr.h"
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#include "Creature.h"
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#include "../Creature.h"
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#include "MapManager.h"
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#include "../MapManager.h"
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#include "Language.h"
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#include "../Language.h"
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#include "SpellAuras.h"
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#include "../SpellAuras.h"
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#include "ArenaTeam.h"
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#include "../ArenaTeam.h"
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#include "World.h"
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#include "../World.h"
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#include "Group.h"
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#include "../Group.h"
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#include "ObjectGuid.h"
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#include "../ObjectGuid.h"
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#include "ObjectMgr.h"
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#include "../ObjectMgr.h"
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#include "Mail.h"
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#include "../Mail.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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#include "Util.h"
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#include "Util.h"
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#include "Formulas.h"
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#include "../Formulas.h"
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#include "GridNotifiersImpl.h"
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#include "../GridNotifiersImpl.h"
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namespace MaNGOS
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namespace MaNGOS
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{
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{
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@ -16,10 +16,10 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundAA.h"
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#include "BattleGroundAA.h"
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#include "Language.h"
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#include "../Language.h"
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BattleGroundAA::BattleGroundAA()
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BattleGroundAA::BattleGroundAA()
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{
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{
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@ -16,18 +16,18 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Object.h"
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#include "../Object.h"
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundAB.h"
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#include "BattleGroundAB.h"
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#include "Creature.h"
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#include "../Creature.h"
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#include "GameObject.h"
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#include "../GameObject.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundMgr.h"
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#include "Language.h"
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#include "../Language.h"
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#include "Util.h"
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#include "Util.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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#include "MapManager.h"
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#include "../MapManager.h"
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#include "DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated
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#include "../DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated
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BattleGroundAB::BattleGroundAB()
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BattleGroundAB::BattleGroundAB()
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{
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{
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@ -16,15 +16,15 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundAV.h"
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#include "BattleGroundAV.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundMgr.h"
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#include "Creature.h"
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#include "../Creature.h"
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#include "GameObject.h"
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#include "../GameObject.h"
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#include "Language.h"
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#include "../Language.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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#include "DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated
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#include "../DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated
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BattleGroundAV::BattleGroundAV()
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BattleGroundAV::BattleGroundAV()
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{
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{
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@ -16,13 +16,13 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Object.h"
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#include "../Object.h"
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundBE.h"
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#include "BattleGroundBE.h"
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#include "ObjectMgr.h"
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#include "../ObjectMgr.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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#include "Language.h"
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#include "../Language.h"
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BattleGroundBE::BattleGroundBE()
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BattleGroundBE::BattleGroundBE()
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{
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{
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@ -16,10 +16,10 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundDS.h"
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#include "BattleGroundDS.h"
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#include "Language.h"
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#include "../Language.h"
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BattleGroundDS::BattleGroundDS()
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BattleGroundDS::BattleGroundDS()
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{
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{
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@ -16,17 +16,17 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Object.h"
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#include "../Object.h"
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundEY.h"
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#include "BattleGroundEY.h"
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#include "Creature.h"
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#include "../Creature.h"
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#include "ObjectMgr.h"
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#include "../ObjectMgr.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundMgr.h"
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#include "Language.h"
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#include "../Language.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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#include "Util.h"
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#include "Util.h"
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#include "MapManager.h"
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#include "../MapManager.h"
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BattleGroundEY::BattleGroundEY()
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BattleGroundEY::BattleGroundEY()
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{
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{
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@ -19,7 +19,7 @@
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#ifndef __BATTLEGROUNDEY_H
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#ifndef __BATTLEGROUNDEY_H
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#define __BATTLEGROUNDEY_H
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#define __BATTLEGROUNDEY_H
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#include "Language.h"
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#include "../Language.h"
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class BattleGround;
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class BattleGround;
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*/
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*/
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#include "Common.h"
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#include "Common.h"
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#include "SharedDefines.h"
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#include "../SharedDefines.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "../Opcodes.h"
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#include "Log.h"
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#include "Log.h"
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#include "Player.h"
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#include "../Player.h"
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#include "ObjectMgr.h"
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#include "../ObjectMgr.h"
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#include "WorldSession.h"
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#include "../WorldSession.h"
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#include "Object.h"
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#include "../Object.h"
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#include "Chat.h"
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#include "../Chat.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundWS.h"
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#include "BattleGroundWS.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "ArenaTeam.h"
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#include "../ArenaTeam.h"
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#include "Language.h"
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#include "../Language.h"
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#include "ScriptMgr.h"
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#include "../ScriptMgr.h"
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#include "World.h"
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#include "../World.h"
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void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recv_data)
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void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recv_data)
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{
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundIC.h"
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#include "BattleGroundIC.h"
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#include "Language.h"
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#include "../Language.h"
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BattleGroundIC::BattleGroundIC()
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BattleGroundIC::BattleGroundIC()
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{
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{
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*/
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*/
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#include "Common.h"
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#include "Common.h"
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#include "SharedDefines.h"
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#include "../SharedDefines.h"
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundMgr.h"
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#include "BattleGroundAV.h"
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#include "BattleGroundAV.h"
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#include "BattleGroundAB.h"
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#include "BattleGroundAB.h"
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#include "BattleGroundRV.h"
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#include "BattleGroundRV.h"
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#include "BattleGroundIC.h"
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#include "BattleGroundIC.h"
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#include "BattleGroundRB.h"
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#include "BattleGroundRB.h"
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#include "MapManager.h"
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#include "../MapManager.h"
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#include "Map.h"
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#include "../Map.h"
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#include "ObjectMgr.h"
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#include "../ObjectMgr.h"
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#include "ProgressBar.h"
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#include "ProgressBar.h"
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#include "Chat.h"
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#include "../Chat.h"
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#include "ArenaTeam.h"
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#include "../ArenaTeam.h"
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#include "World.h"
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#include "../World.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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#include "GameEventMgr.h"
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#include "../GameEventMgr.h"
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#include "Policies/SingletonImp.h"
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#include "Policies/SingletonImp.h"
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#include "Common.h"
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#include "Common.h"
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#include "Policies/Singleton.h"
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#include "Policies/Singleton.h"
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#include "Utilities/EventProcessor.h"
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#include "Utilities/EventProcessor.h"
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#include "SharedDefines.h"
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#include "../SharedDefines.h"
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#include "DBCEnums.h"
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#include "../DBCEnums.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "ace/Recursive_Thread_Mutex.h"
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#include "ace/Recursive_Thread_Mutex.h"
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Object.h"
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#include "../Object.h"
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundNA.h"
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#include "BattleGroundNA.h"
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#include "ObjectMgr.h"
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#include "../ObjectMgr.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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#include "Language.h"
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#include "../Language.h"
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BattleGroundNA::BattleGroundNA()
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BattleGroundNA::BattleGroundNA()
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{
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundRB.h"
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#include "BattleGroundRB.h"
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#include "Language.h"
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#include "../Language.h"
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BattleGroundRB::BattleGroundRB()
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BattleGroundRB::BattleGroundRB()
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{
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Object.h"
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#include "../Object.h"
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundRL.h"
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#include "BattleGroundRL.h"
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#include "ObjectMgr.h"
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#include "../ObjectMgr.h"
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#include "Language.h"
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#include "../Language.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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BattleGroundRL::BattleGroundRL()
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BattleGroundRL::BattleGroundRL()
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundRV.h"
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#include "BattleGroundRV.h"
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#include "Language.h"
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#include "../Language.h"
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BattleGroundRV::BattleGroundRV()
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BattleGroundRV::BattleGroundRV()
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{
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundSA.h"
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#include "BattleGroundSA.h"
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#include "Language.h"
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#include "../Language.h"
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BattleGroundSA::BattleGroundSA()
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BattleGroundSA::BattleGroundSA()
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{
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{
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Object.h"
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#include "../Object.h"
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#include "Player.h"
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#include "../Player.h"
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundWS.h"
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#include "BattleGroundWS.h"
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#include "Creature.h"
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#include "../Creature.h"
|
||||||
#include "GameObject.h"
|
#include "../GameObject.h"
|
||||||
#include "ObjectMgr.h"
|
#include "../ObjectMgr.h"
|
||||||
#include "BattleGroundMgr.h"
|
#include "BattleGroundMgr.h"
|
||||||
#include "WorldPacket.h"
|
#include "WorldPacket.h"
|
||||||
#include "Language.h"
|
#include "../Language.h"
|
||||||
#include "MapManager.h"
|
#include "../MapManager.h"
|
||||||
|
|
||||||
BattleGroundWS::BattleGroundWS()
|
BattleGroundWS::BattleGroundWS()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -25,7 +25,7 @@
|
||||||
#include "Language.h"
|
#include "Language.h"
|
||||||
#include "Log.h"
|
#include "Log.h"
|
||||||
#include "MapManager.h"
|
#include "MapManager.h"
|
||||||
#include "BattleGroundMgr.h"
|
#include "BattleGround/BattleGroundMgr.h"
|
||||||
#include "MassMailMgr.h"
|
#include "MassMailMgr.h"
|
||||||
#include "SpellMgr.h"
|
#include "SpellMgr.h"
|
||||||
#include "Policies/SingletonImp.h"
|
#include "Policies/SingletonImp.h"
|
||||||
|
|
|
||||||
|
|
@ -34,8 +34,8 @@
|
||||||
#include "InstanceData.h"
|
#include "InstanceData.h"
|
||||||
#include "MapManager.h"
|
#include "MapManager.h"
|
||||||
#include "MapPersistentStateMgr.h"
|
#include "MapPersistentStateMgr.h"
|
||||||
#include "BattleGround.h"
|
#include "BattleGround/BattleGround.h"
|
||||||
#include "BattleGroundAV.h"
|
#include "BattleGround/BattleGroundAV.h"
|
||||||
#include "OutdoorPvP/OutdoorPvP.h"
|
#include "OutdoorPvP/OutdoorPvP.h"
|
||||||
#include "Util.h"
|
#include "Util.h"
|
||||||
#include "ScriptMgr.h"
|
#include "ScriptMgr.h"
|
||||||
|
|
|
||||||
|
|
@ -27,7 +27,7 @@
|
||||||
#include "Group.h"
|
#include "Group.h"
|
||||||
#include "Formulas.h"
|
#include "Formulas.h"
|
||||||
#include "ObjectAccessor.h"
|
#include "ObjectAccessor.h"
|
||||||
#include "BattleGound/BattleGround.h"
|
#include "BattleGround/BattleGround.h"
|
||||||
#include "MapManager.h"
|
#include "MapManager.h"
|
||||||
#include "MapPersistentStateMgr.h"
|
#include "MapPersistentStateMgr.h"
|
||||||
#include "Util.h"
|
#include "Util.h"
|
||||||
|
|
|
||||||
|
|
@ -42,7 +42,7 @@
|
||||||
#include "Creature.h"
|
#include "Creature.h"
|
||||||
#include "Totem.h"
|
#include "Totem.h"
|
||||||
#include "CreatureAI.h"
|
#include "CreatureAI.h"
|
||||||
#include "BattleGround/attleGroundMgr.h"
|
#include "BattleGround/BattleGroundMgr.h"
|
||||||
#include "BattleGround/BattleGround.h"
|
#include "BattleGround/BattleGround.h"
|
||||||
#include "BattleGround/BattleGroundEY.h"
|
#include "BattleGround/BattleGroundEY.h"
|
||||||
#include "BattleGround/BattleGroundWS.h"
|
#include "BattleGround/BattleGroundWS.h"
|
||||||
|
|
|
||||||
|
|
@ -101,6 +101,167 @@
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
/>
|
/>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
|
<Configuration
|
||||||
|
Name="Release|Win32"
|
||||||
|
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
||||||
|
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
||||||
|
ConfigurationType="4"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||||
|
CharacterSet="2"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
AdditionalOptions="/MP /Zm200"
|
||||||
|
InlineFunctionExpansion="1"
|
||||||
|
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
|
||||||
|
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
|
||||||
|
StringPooling="true"
|
||||||
|
RuntimeLibrary="2"
|
||||||
|
EnableFunctionLevelLinking="true"
|
||||||
|
EnableEnhancedInstructionSet="1"
|
||||||
|
RuntimeTypeInfo="true"
|
||||||
|
UsePrecompiledHeader="2"
|
||||||
|
PrecompiledHeaderThrough="pchdef.h"
|
||||||
|
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
|
||||||
|
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
|
||||||
|
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
|
||||||
|
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="true"
|
||||||
|
Detect64BitPortabilityProblems="false"
|
||||||
|
DebugInformationFormat="3"
|
||||||
|
CallingConvention="0"
|
||||||
|
CompileAs="0"
|
||||||
|
ForcedIncludeFiles="pchdef.h"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedResourceCompilerTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="NDEBUG"
|
||||||
|
Culture="1033"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLibrarianTool"
|
||||||
|
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
|
||||||
|
SuppressStartupBanner="true"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCALinkTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXDCMakeTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCBscMakeTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCFxCopTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"
|
||||||
|
/>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration
|
||||||
|
Name="Debug_NoPCH|Win32"
|
||||||
|
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
||||||
|
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
||||||
|
ConfigurationType="4"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||||
|
CharacterSet="2"
|
||||||
|
>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
AdditionalOptions="/MP"
|
||||||
|
Optimization="0"
|
||||||
|
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
|
||||||
|
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
|
||||||
|
StringPooling="false"
|
||||||
|
MinimalRebuild="false"
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
RuntimeLibrary="3"
|
||||||
|
EnableFunctionLevelLinking="true"
|
||||||
|
RuntimeTypeInfo="true"
|
||||||
|
UsePrecompiledHeader="0"
|
||||||
|
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
|
||||||
|
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
|
||||||
|
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
|
||||||
|
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="true"
|
||||||
|
Detect64BitPortabilityProblems="false"
|
||||||
|
DebugInformationFormat="3"
|
||||||
|
CallingConvention="0"
|
||||||
|
CompileAs="0"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedResourceCompilerTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="_DEBUG"
|
||||||
|
Culture="1033"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLibrarianTool"
|
||||||
|
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
|
||||||
|
SuppressStartupBanner="true"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCALinkTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXDCMakeTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCBscMakeTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCFxCopTool"
|
||||||
|
/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"
|
||||||
|
/>
|
||||||
|
</Configuration>
|
||||||
<Configuration
|
<Configuration
|
||||||
Name="Debug|x64"
|
Name="Debug|x64"
|
||||||
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
||||||
|
|
@ -185,87 +346,6 @@
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
/>
|
/>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
<Configuration
|
|
||||||
Name="Release|Win32"
|
|
||||||
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
|
||||||
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
|
||||||
ConfigurationType="4"
|
|
||||||
UseOfMFC="0"
|
|
||||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
||||||
CharacterSet="2"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCPreBuildEventTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCXMLDataGeneratorTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCWebServiceProxyGeneratorTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCMIDLTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
AdditionalOptions="/MP /Zm200"
|
|
||||||
InlineFunctionExpansion="1"
|
|
||||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
|
|
||||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
|
|
||||||
StringPooling="true"
|
|
||||||
RuntimeLibrary="2"
|
|
||||||
EnableFunctionLevelLinking="true"
|
|
||||||
EnableEnhancedInstructionSet="1"
|
|
||||||
RuntimeTypeInfo="true"
|
|
||||||
UsePrecompiledHeader="2"
|
|
||||||
PrecompiledHeaderThrough="pchdef.h"
|
|
||||||
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
|
|
||||||
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
|
|
||||||
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
|
|
||||||
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
|
|
||||||
WarningLevel="3"
|
|
||||||
SuppressStartupBanner="true"
|
|
||||||
Detect64BitPortabilityProblems="false"
|
|
||||||
DebugInformationFormat="3"
|
|
||||||
CallingConvention="0"
|
|
||||||
CompileAs="0"
|
|
||||||
ForcedIncludeFiles="pchdef.h"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCManagedResourceCompilerTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCResourceCompilerTool"
|
|
||||||
PreprocessorDefinitions="NDEBUG"
|
|
||||||
Culture="1033"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCPreLinkEventTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCLibrarianTool"
|
|
||||||
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
|
|
||||||
SuppressStartupBanner="true"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCALinkTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCXDCMakeTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCBscMakeTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCFxCopTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCPostBuildEventTool"
|
|
||||||
/>
|
|
||||||
</Configuration>
|
|
||||||
<Configuration
|
<Configuration
|
||||||
Name="Release|x64"
|
Name="Release|x64"
|
||||||
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
||||||
|
|
@ -349,86 +429,6 @@
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
/>
|
/>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
<Configuration
|
|
||||||
Name="Debug_NoPCH|Win32"
|
|
||||||
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
|
||||||
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
|
||||||
ConfigurationType="4"
|
|
||||||
UseOfMFC="0"
|
|
||||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
||||||
CharacterSet="2"
|
|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCPreBuildEventTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCXMLDataGeneratorTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCWebServiceProxyGeneratorTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCMIDLTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
AdditionalOptions="/MP"
|
|
||||||
Optimization="0"
|
|
||||||
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
|
|
||||||
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
|
|
||||||
StringPooling="false"
|
|
||||||
MinimalRebuild="false"
|
|
||||||
BasicRuntimeChecks="3"
|
|
||||||
RuntimeLibrary="3"
|
|
||||||
EnableFunctionLevelLinking="true"
|
|
||||||
RuntimeTypeInfo="true"
|
|
||||||
UsePrecompiledHeader="0"
|
|
||||||
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
|
|
||||||
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
|
|
||||||
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
|
|
||||||
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
|
|
||||||
WarningLevel="3"
|
|
||||||
SuppressStartupBanner="true"
|
|
||||||
Detect64BitPortabilityProblems="false"
|
|
||||||
DebugInformationFormat="3"
|
|
||||||
CallingConvention="0"
|
|
||||||
CompileAs="0"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCManagedResourceCompilerTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCResourceCompilerTool"
|
|
||||||
PreprocessorDefinitions="_DEBUG"
|
|
||||||
Culture="1033"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCPreLinkEventTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCLibrarianTool"
|
|
||||||
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
|
|
||||||
SuppressStartupBanner="true"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCALinkTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCXDCMakeTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCBscMakeTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCFxCopTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCPostBuildEventTool"
|
|
||||||
/>
|
|
||||||
</Configuration>
|
|
||||||
<Configuration
|
<Configuration
|
||||||
Name="Debug_NoPCH|x64"
|
Name="Debug_NoPCH|x64"
|
||||||
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
|
||||||
|
|
@ -1924,7 +1924,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Debug|x64"
|
Name="Release|Win32"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
|
|
@ -1933,7 +1933,7 @@
|
||||||
/>
|
/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
Name="Release|Win32"
|
Name="Debug|x64"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue