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[10692] Fixed some GCC warnings and code errors.
Thanks to freghar for provide cleaned list of warning messages.
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33 changed files with 363 additions and 306 deletions
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@ -864,7 +864,7 @@ void Creature::PrepareBodyLootState()
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// have normal loot
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if (GetCreatureInfo()->maxgold > 0 || GetCreatureInfo()->lootid ||
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// ... or can have skinning after
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GetCreatureInfo()->SkinLootId && sWorld.getConfig(CONFIG_BOOL_CORPSE_EMPTY_LOOT_SHOW))
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(GetCreatureInfo()->SkinLootId && sWorld.getConfig(CONFIG_BOOL_CORPSE_EMPTY_LOOT_SHOW)))
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{
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SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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return;
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