[12746] More opcodes

This commit is contained in:
sanctum32 2013-12-15 20:10:14 +02:00 committed by Antz
parent a3b7237c09
commit 10f0609edb
3 changed files with 17 additions and 17 deletions

View file

@ -1221,17 +1221,17 @@ void InitializeOpcodes()
//OPCODE(CMSG_UNITANIMTIER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomizeOpcode );
OPCODE(SMSG_CHAR_CUSTOMIZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_PET_RENAMEABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
OPCODE(SMSG_PET_RENAMEABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
OPCODE(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::Handle_NULL );
OPCODE(CMSG_PET_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent );
//OPCODE(CMSG_PET_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(SMSG_SET_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_FORCE_SAY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_HEALTH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_HEALTH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_POWER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse );
OPCODE(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -1245,7 +1245,7 @@ void InitializeOpcodes()
//OPCODE(CMSG_REMOVE_GLYPH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveGlyphOpcode );
//OPCODE(CMSG_DUMP_OBJECTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_DUMP_OBJECTS_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_DISMISS_CRITTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_DISMISS_CRITTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_NOTIFY_DEST_LOC_SPELL_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales );
OPCODE(SMSG_AUCTION_LIST_PENDING_SALES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -1370,7 +1370,7 @@ void InitializeOpcodes()
//OPCODE(CMSG_GM_NUKE_CHARACTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_LOW_LEVEL_RAID, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetAllowLowLevelRaidOpcode);
OPCODE(CMSG_LOW_LEVEL_RAID_USER, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetAllowLowLevelRaidOpcode);
//OPCODE(SMSG_CAMERA_SHAKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_CAMERA_SHAKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SOCKET_GEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SET_CHARACTER_MODEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(SMSG_CONNECT_TO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );