[8723] Rename table achievement_criteria_data => achievement_criteria_requirement

And make related renames in code for types, variables and functions.
To make more clear difference achievement createria type from old achievment criteria data type
in DB and code.
This commit is contained in:
VladimirMangos 2009-10-24 20:15:54 +04:00
parent de73c52a77
commit 1101e3f6b0
11 changed files with 177 additions and 171 deletions

View file

@ -71,11 +71,11 @@ namespace MaNGOS
} // namespace MaNGOS
bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
bool AchievementCriteriaRequirement::IsValid(AchievementCriteriaEntry const* criteria)
{
if(dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
if(requirementType >= MAX_ACHIEVEMENT_CRITERIA_REQUIREMENT_TYPE)
{
sLog.outErrorDb( "Table `achievement_criteria_data` for criteria (Entry: %u) have wrong data type (%u), ignore.", criteria->ID,dataType);
sLog.outErrorDb( "Table `achievement_criteria_requirement` for criteria (Entry: %u) have wrong requirement type (%u), ignore.", criteria->ID,requirementType);
return false;
}
@ -93,168 +93,168 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
break;
default:
sLog.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
sLog.outErrorDb( "Table `achievement_criteria_requirement` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
return false;
}
switch(dataType)
switch(requirementType)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
case ACHIEVEMENT_CRITERIA_REQUIRE_NONE:
case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE:
case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE:
if (!creature.id || !objmgr.GetCreatureTemplate(creature.id))
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,creature.id);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,creature.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
criteria->ID, criteria->requiredType,dataType);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
criteria->ID, criteria->requiredType,requirementType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE)==0)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,classRace.class_id);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE)==0)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,classRace.race_id);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,classRace.race_id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH:
if (health.percent < 1 || health.percent > 100)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,health.percent);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,health.percent);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD:
if (player_dead.own_team_flag > 1)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) have wrong boolean value1 (%u).",
criteria->ID, criteria->requiredType,dataType,player_dead.own_team_flag);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD (%u) have wrong boolean value1 (%u).",
criteria->ID, criteria->requiredType,requirementType,player_dead.own_team_flag);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA:
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(aura.spell_id);
if (!spellEntry)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.spell_id);
return false;
}
if (aura.effect_idx >= 3)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell effect index in value2 (%u), ignore.",
criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell effect index in value2 (%u), ignore.",
criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.effect_idx);
return false;
}
if (!spellEntry->EffectApplyAuraName[aura.effect_idx])
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.spell_id,aura.effect_idx);
return false;
}
return true;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA:
if (!GetAreaEntryByAreaID(area.id))
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,area.id);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,area.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL:
if (level.minlevel < 0 || level.minlevel > STRONG_MAX_LEVEL)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) have wrong minlevel in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,level.minlevel);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL (%u) have wrong minlevel in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,level.minlevel);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER:
if (gender.gender > GENDER_NONE)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) have wrong gender in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,gender.gender);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER (%u) have wrong gender in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,gender.gender);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY:
if (difficulty.difficulty >= MAX_DIFFICULTY)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,difficulty.difficulty);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,difficulty.difficulty);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT:
if (map_players.maxcount <= 0)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,map_players.maxcount);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,map_players.maxcount);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM:
if (team.team != ALLIANCE && team.team != HORDE)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) have unknown team in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,team.team);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM (%u) have unknown team in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,team.team);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK:
if(drunk.state >= MAX_DRUNKEN)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) have unknown drunken state in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,drunk.state);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK (%u) have unknown drunken state in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,drunk.state);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY:
if (!sHolidaysStore.LookupEntry(holiday.id))
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) have unknown holiday in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,holiday.id);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY (%u) have unknown holiday in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,holiday.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE:
return true; // not check correctness node indexes
default:
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,requirementType);
return false;
}
return false;
}
bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
bool AchievementCriteriaRequirement::Meets(Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
{
switch(dataType)
switch(requirementType)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
case ACHIEVEMENT_CRITERIA_REQUIRE_NONE:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE:
if (!target || target->GetTypeId()!=TYPEID_UNIT)
return false;
return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId()!=TYPEID_PLAYER)
return false;
if(classRace.class_id && classRace.class_id != ((Player*)target)->getClass())
@ -262,50 +262,50 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
if(classRace.race_id && classRace.race_id != ((Player*)target)->getRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH:
if (!target || target->GetTypeId()!=TYPEID_PLAYER)
return false;
return target->GetHealth()*100 <= health.percent*target->GetMaxHealth();
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD:
if (!target || target->GetTypeId() != TYPEID_PLAYER || target->isAlive() || ((Player*)target)->GetDeathTimer() == 0)
return false;
// flag set == must be same team, not set == different team
return (((Player*)target)->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA:
return source->HasAura(aura.spell_id,aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA:
{
uint32 zone_id,area_id;
source->GetZoneAndAreaId(zone_id,area_id);
return area.id==zone_id || area.id==area_id;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA:
return target && target->HasAura(aura.spell_id,aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE:
return miscvalue1 >= value.minvalue;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL:
if (!target)
return false;
return target->getLevel() >= level.minlevel;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER:
if (!target)
return false;
return target->getGender() == gender.gender;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED:
return false; // always fail
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY:
return source->GetMap()->GetSpawnMode()==difficulty.difficulty;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return ((Player*)target)->GetTeam() == team.team;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK:
return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY:
return IsHolidayActive(HolidayIds(holiday.id));
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE:
{
BattleGround* bg = source->GetBattleGround();
if(!bg)
@ -316,7 +316,7 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
return false;
}
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
bool AchievementCriteriaRequirementSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
{
for(Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
if(!itr->Meets(source,target,miscvalue))
@ -741,7 +741,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (achievementCriteria->win_bg.additionalRequirement1_type)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if (!data || !data->Meets(GetPlayer(),unit))
continue;
}
@ -787,7 +787,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
@ -955,7 +955,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
@ -997,7 +997,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case 1789:
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
break;
@ -1023,7 +1023,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data)
continue;
@ -1053,7 +1053,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(achievementCriteria->loot_type.lootTypeCount==1)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
}
@ -1076,7 +1076,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit,miscvalue1))
{
// reset the progress as we have a win without the requirement.
@ -1191,7 +1191,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(achievementCriteria->do_emote.count)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
}
@ -1272,7 +1272,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (achievementCriteria->win_duel.duelCount)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if (!data)
continue;
@ -1848,11 +1848,11 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
sLog.outString(">> Loaded %u achievement references.",count);
}
void AchievementGlobalMgr::LoadAchievementCriteriaData()
void AchievementGlobalMgr::LoadAchievementCriteriaRequirements()
{
m_criteriaDataMap.clear(); // need for reload case
m_criteriaRequirementMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data");
QueryResult *result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_requirement");
if(!result)
{
@ -1860,7 +1860,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
sLog.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_requirement` is empty.");
return;
}
@ -1877,11 +1877,11 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if (!criteria)
{
sLog.outErrorDb( "Table `achievement_criteria_data` have data for not existed criteria (Entry: %u), ignore.", criteria_id);
sLog.outErrorDb( "Table `achievement_criteria_requirement` have data for not existed criteria (Entry: %u), ignore.", criteria_id);
continue;
}
AchievementCriteriaData data(fields[1].GetUInt32(),fields[2].GetUInt32(),fields[3].GetUInt32());
AchievementCriteriaRequirement data(fields[1].GetUInt32(),fields[2].GetUInt32(),fields[3].GetUInt32());
if (!data.IsValid(criteria))
{
@ -1889,16 +1889,17 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
}
// this will allocate empty data set storage
AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
AchievementCriteriaRequirementSet& dataSet = m_criteriaRequirementMap[criteria_id];
if (data.dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED)
// counting disable criteria requirements
if (data.requirementType == ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED)
++disabled_count;
// add real data only for not NONE data types
if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
// add real data only for not NONE requirements
if (data.requirementType != ACHIEVEMENT_CRITERIA_REQUIRE_NONE)
dataSet.Add(data);
// counting data by and data types
// counting requirements
++count;
} while(result->NextRow());
@ -1965,8 +1966,8 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
continue;
}
if(!GetCriteriaDataSet(criteria))
sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
if(!GetCriteriaRequirementSet(criteria))
sLog.outErrorDb( "Table `achievement_criteria_requirement` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
}
sLog.outString();