[8723] Rename table achievement_criteria_data => achievement_criteria_requirement

And make related renames in code for types, variables and functions.
To make more clear difference achievement createria type from old achievment criteria data type
in DB and code.
This commit is contained in:
VladimirMangos 2009-10-24 20:15:54 +04:00
parent de73c52a77
commit 1101e3f6b0
11 changed files with 177 additions and 171 deletions

View file

@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
`version` varchar(120) default NULL, `version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL, `creature_ai_version` varchar(120) default NULL,
`cache_id` int(10) default '0', `cache_id` int(10) default '0',
`required_8720_01_mangos_quest_template` bit(1) default NULL `required_8723_01_mangos_achievement_criteria_requirement` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
-- --
@ -39,11 +39,11 @@ INSERT INTO `db_version` VALUES
UNLOCK TABLES; UNLOCK TABLES;
-- --
-- Table structure for table `achievement_criteria_data` -- Table structure for table `achievement_criteria_requirement`
-- --
DROP TABLE IF EXISTS `achievement_criteria_data`; DROP TABLE IF EXISTS `achievement_criteria_requirement`;
CREATE TABLE `achievement_criteria_data` ( CREATE TABLE `achievement_criteria_requirement` (
`criteria_id` mediumint(8) NOT NULL, `criteria_id` mediumint(8) NOT NULL,
`type` tinyint(3) unsigned NOT NULL DEFAULT '0', `type` tinyint(3) unsigned NOT NULL DEFAULT '0',
`value1` mediumint(8) unsigned NOT NULL DEFAULT '0', `value1` mediumint(8) unsigned NOT NULL DEFAULT '0',
@ -52,12 +52,12 @@ CREATE TABLE `achievement_criteria_data` (
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Achievment system'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Achievment system';
-- --
-- Dumping data for table `achievement_criteria_data` -- Dumping data for table `achievement_criteria_requirement`
-- --
LOCK TABLES `achievement_criteria_data` WRITE; LOCK TABLES `achievement_criteria_requirement` WRITE;
/*!40000 ALTER TABLE `achievement_criteria_data` DISABLE KEYS */; /*!40000 ALTER TABLE `achievement_criteria_requirement` DISABLE KEYS */;
/*!40000 ALTER TABLE `achievement_criteria_data` ENABLE KEYS */; /*!40000 ALTER TABLE `achievement_criteria_requirement` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
-- --

View file

@ -0,0 +1,3 @@
ALTER TABLE db_version CHANGE COLUMN required_8720_01_mangos_quest_template required_8723_01_mangos_achievement_criteria_requirement bit;
RENAME TABLE achievement_criteria_data TO achievement_criteria_requirement;

View file

@ -141,6 +141,7 @@ pkgdata_DATA = \
8702_01_characters_character_reputation.sql \ 8702_01_characters_character_reputation.sql \
8720_01_mangos_quest_template.sql \ 8720_01_mangos_quest_template.sql \
8721_01_characters_guild.sql \ 8721_01_characters_guild.sql \
8723_01_mangos_achievement_criteria_requirement.sql \
README README
## Additional files to include when running 'make dist' ## Additional files to include when running 'make dist'
@ -262,4 +263,5 @@ EXTRA_DIST = \
8702_01_characters_character_reputation.sql \ 8702_01_characters_character_reputation.sql \
8720_01_mangos_quest_template.sql \ 8720_01_mangos_quest_template.sql \
8721_01_characters_guild.sql \ 8721_01_characters_guild.sql \
8723_01_mangos_achievement_criteria_requirement.sql \
README README

View file

@ -71,11 +71,11 @@ namespace MaNGOS
} // namespace MaNGOS } // namespace MaNGOS
bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) bool AchievementCriteriaRequirement::IsValid(AchievementCriteriaEntry const* criteria)
{ {
if(dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE) if(requirementType >= MAX_ACHIEVEMENT_CRITERIA_REQUIREMENT_TYPE)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` for criteria (Entry: %u) have wrong data type (%u), ignore.", criteria->ID,dataType); sLog.outErrorDb( "Table `achievement_criteria_requirement` for criteria (Entry: %u) have wrong requirement type (%u), ignore.", criteria->ID,requirementType);
return false; return false;
} }
@ -93,168 +93,168 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
break; break;
default: default:
sLog.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType); sLog.outErrorDb( "Table `achievement_criteria_requirement` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
return false; return false;
} }
switch(dataType) switch(requirementType)
{ {
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: case ACHIEVEMENT_CRITERIA_REQUIRE_NONE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED: case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED:
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE:
if (!creature.id || !objmgr.GetCreatureTemplate(creature.id)) if (!creature.id || !objmgr.GetCreatureTemplate(creature.id))
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,creature.id); criteria->ID, criteria->requiredType,requirementType,creature.id);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id) if (!classRace.class_id && !classRace.race_id)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
criteria->ID, criteria->requiredType,dataType); criteria->ID, criteria->requiredType,requirementType);
return false; return false;
} }
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE)==0) if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE)==0)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed class in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,classRace.class_id); criteria->ID, criteria->requiredType,requirementType,classRace.class_id);
return false; return false;
} }
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE)==0) if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE)==0)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed race in value2 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,classRace.race_id); criteria->ID, criteria->requiredType,requirementType,classRace.race_id);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH:
if (health.percent < 1 || health.percent > 100) if (health.percent < 1 || health.percent > 100)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,health.percent); criteria->ID, criteria->requiredType,requirementType,health.percent);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD: case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD:
if (player_dead.own_team_flag > 1) if (player_dead.own_team_flag > 1)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) have wrong boolean value1 (%u).", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD (%u) have wrong boolean value1 (%u).",
criteria->ID, criteria->requiredType,dataType,player_dead.own_team_flag); criteria->ID, criteria->requiredType,requirementType,player_dead.own_team_flag);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA:
{ {
SpellEntry const* spellEntry = sSpellStore.LookupEntry(aura.spell_id); SpellEntry const* spellEntry = sSpellStore.LookupEntry(aura.spell_id);
if (!spellEntry) if (!spellEntry)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell id in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id); criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.spell_id);
return false; return false;
} }
if (aura.effect_idx >= 3) if (aura.effect_idx >= 3)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell effect index in value2 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell effect index in value2 (%u), ignore.",
criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx); criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.effect_idx);
return false; return false;
} }
if (!spellEntry->EffectApplyAuraName[aura.effect_idx]) if (!spellEntry->EffectApplyAuraName[aura.effect_idx])
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx); criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.spell_id,aura.effect_idx);
return false; return false;
} }
return true; return true;
} }
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA: case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA:
if (!GetAreaEntryByAreaID(area.id)) if (!GetAreaEntryByAreaID(area.id))
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) have wrong area id in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,area.id); criteria->ID, criteria->requiredType,requirementType,area.id);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL:
if (level.minlevel < 0 || level.minlevel > STRONG_MAX_LEVEL) if (level.minlevel < 0 || level.minlevel > STRONG_MAX_LEVEL)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) have wrong minlevel in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL (%u) have wrong minlevel in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,level.minlevel); criteria->ID, criteria->requiredType,requirementType,level.minlevel);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER: case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER:
if (gender.gender > GENDER_NONE) if (gender.gender > GENDER_NONE)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) have wrong gender in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER (%u) have wrong gender in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,gender.gender); criteria->ID, criteria->requiredType,requirementType,gender.gender);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY: case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY:
if (difficulty.difficulty >= MAX_DIFFICULTY) if (difficulty.difficulty >= MAX_DIFFICULTY)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,difficulty.difficulty); criteria->ID, criteria->requiredType,requirementType,difficulty.difficulty);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT:
if (map_players.maxcount <= 0) if (map_players.maxcount <= 0)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,map_players.maxcount); criteria->ID, criteria->requiredType,requirementType,map_players.maxcount);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM:
if (team.team != ALLIANCE && team.team != HORDE) if (team.team != ALLIANCE && team.team != HORDE)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) have unknown team in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM (%u) have unknown team in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,team.team); criteria->ID, criteria->requiredType,requirementType,team.team);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK: case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK:
if(drunk.state >= MAX_DRUNKEN) if(drunk.state >= MAX_DRUNKEN)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) have unknown drunken state in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK (%u) have unknown drunken state in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,drunk.state); criteria->ID, criteria->requiredType,requirementType,drunk.state);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY:
if (!sHolidaysStore.LookupEntry(holiday.id)) if (!sHolidaysStore.LookupEntry(holiday.id))
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) have unknown holiday in value1 (%u), ignore.", sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY (%u) have unknown holiday in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,holiday.id); criteria->ID, criteria->requiredType,requirementType,holiday.id);
return false; return false;
} }
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE:
return true; // not check correctness node indexes return true; // not check correctness node indexes
default: default:
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType); sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,requirementType);
return false; return false;
} }
return false; return false;
} }
bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const bool AchievementCriteriaRequirement::Meets(Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
{ {
switch(dataType) switch(requirementType)
{ {
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE: case ACHIEVEMENT_CRITERIA_REQUIRE_NONE:
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE: case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE:
if (!target || target->GetTypeId()!=TYPEID_UNIT) if (!target || target->GetTypeId()!=TYPEID_UNIT)
return false; return false;
return target->GetEntry() == creature.id; return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId()!=TYPEID_PLAYER) if (!target || target->GetTypeId()!=TYPEID_PLAYER)
return false; return false;
if(classRace.class_id && classRace.class_id != ((Player*)target)->getClass()) if(classRace.class_id && classRace.class_id != ((Player*)target)->getClass())
@ -262,50 +262,50 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
if(classRace.race_id && classRace.race_id != ((Player*)target)->getRace()) if(classRace.race_id && classRace.race_id != ((Player*)target)->getRace())
return false; return false;
return true; return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH:
if (!target || target->GetTypeId()!=TYPEID_PLAYER) if (!target || target->GetTypeId()!=TYPEID_PLAYER)
return false; return false;
return target->GetHealth()*100 <= health.percent*target->GetMaxHealth(); return target->GetHealth()*100 <= health.percent*target->GetMaxHealth();
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD: case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD:
if (!target || target->GetTypeId() != TYPEID_PLAYER || target->isAlive() || ((Player*)target)->GetDeathTimer() == 0) if (!target || target->GetTypeId() != TYPEID_PLAYER || target->isAlive() || ((Player*)target)->GetDeathTimer() == 0)
return false; return false;
// flag set == must be same team, not set == different team // flag set == must be same team, not set == different team
return (((Player*)target)->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0); return (((Player*)target)->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA: case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA:
return source->HasAura(aura.spell_id,aura.effect_idx); return source->HasAura(aura.spell_id,aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA: case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA:
{ {
uint32 zone_id,area_id; uint32 zone_id,area_id;
source->GetZoneAndAreaId(zone_id,area_id); source->GetZoneAndAreaId(zone_id,area_id);
return area.id==zone_id || area.id==area_id; return area.id==zone_id || area.id==area_id;
} }
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA: case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA:
return target && target->HasAura(aura.spell_id,aura.effect_idx); return target && target->HasAura(aura.spell_id,aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE: case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE:
return miscvalue1 >= value.minvalue; return miscvalue1 >= value.minvalue;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL: case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL:
if (!target) if (!target)
return false; return false;
return target->getLevel() >= level.minlevel; return target->getLevel() >= level.minlevel;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER: case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER:
if (!target) if (!target)
return false; return false;
return target->getGender() == gender.gender; return target->getGender() == gender.gender;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED: case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED:
return false; // always fail return false; // always fail
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY: case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY:
return source->GetMap()->GetSpawnMode()==difficulty.difficulty; return source->GetMap()->GetSpawnMode()==difficulty.difficulty;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT: case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount; return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM: case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM:
if (!target || target->GetTypeId() != TYPEID_PLAYER) if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false; return false;
return ((Player*)target)->GetTeam() == team.team; return ((Player*)target)->GetTeam() == team.team;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK: case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK:
return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state; return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY: case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY:
return IsHolidayActive(HolidayIds(holiday.id)); return IsHolidayActive(HolidayIds(holiday.id));
case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE: case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE:
{ {
BattleGround* bg = source->GetBattleGround(); BattleGround* bg = source->GetBattleGround();
if(!bg) if(!bg)
@ -316,7 +316,7 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
return false; return false;
} }
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const bool AchievementCriteriaRequirementSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
{ {
for(Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr) for(Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
if(!itr->Meets(source,target,miscvalue)) if(!itr->Meets(source,target,miscvalue))
@ -741,7 +741,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (achievementCriteria->win_bg.additionalRequirement1_type) if (achievementCriteria->win_bg.additionalRequirement1_type)
{ {
// those requirements couldn't be found in the dbc // those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if (!data || !data->Meets(GetPlayer(),unit)) if (!data || !data->Meets(GetPlayer(),unit))
continue; continue;
} }
@ -787,7 +787,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
// those requirements couldn't be found in the dbc // those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit)) if(!data || !data->Meets(GetPlayer(),unit))
continue; continue;
@ -955,7 +955,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
// those requirements couldn't be found in the dbc // those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit)) if(!data || !data->Meets(GetPlayer(),unit))
continue; continue;
@ -997,7 +997,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case 1789: case 1789:
{ {
// those requirements couldn't be found in the dbc // those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit)) if(!data || !data->Meets(GetPlayer(),unit))
continue; continue;
break; break;
@ -1023,7 +1023,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue; continue;
// those requirements couldn't be found in the dbc // those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data) if(!data)
continue; continue;
@ -1053,7 +1053,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(achievementCriteria->loot_type.lootTypeCount==1) if(achievementCriteria->loot_type.lootTypeCount==1)
{ {
// those requirements couldn't be found in the dbc // those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit)) if(!data || !data->Meets(GetPlayer(),unit))
continue; continue;
} }
@ -1076,7 +1076,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE) if(achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
{ {
// those requirements couldn't be found in the dbc // those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit,miscvalue1)) if(!data || !data->Meets(GetPlayer(),unit,miscvalue1))
{ {
// reset the progress as we have a win without the requirement. // reset the progress as we have a win without the requirement.
@ -1191,7 +1191,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(achievementCriteria->do_emote.count) if(achievementCriteria->do_emote.count)
{ {
// those requirements couldn't be found in the dbc // those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit)) if(!data || !data->Meets(GetPlayer(),unit))
continue; continue;
} }
@ -1272,7 +1272,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (achievementCriteria->win_duel.duelCount) if (achievementCriteria->win_duel.duelCount)
{ {
// those requirements couldn't be found in the dbc // those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria); AchievementCriteriaRequirementSet const* data = achievementmgr.GetCriteriaRequirementSet(achievementCriteria);
if (!data) if (!data)
continue; continue;
@ -1848,11 +1848,11 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
sLog.outString(">> Loaded %u achievement references.",count); sLog.outString(">> Loaded %u achievement references.",count);
} }
void AchievementGlobalMgr::LoadAchievementCriteriaData() void AchievementGlobalMgr::LoadAchievementCriteriaRequirements()
{ {
m_criteriaDataMap.clear(); // need for reload case m_criteriaRequirementMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data"); QueryResult *result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_requirement");
if(!result) if(!result)
{ {
@ -1860,7 +1860,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
bar.step(); bar.step();
sLog.outString(); sLog.outString();
sLog.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty."); sLog.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_requirement` is empty.");
return; return;
} }
@ -1877,11 +1877,11 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if (!criteria) if (!criteria)
{ {
sLog.outErrorDb( "Table `achievement_criteria_data` have data for not existed criteria (Entry: %u), ignore.", criteria_id); sLog.outErrorDb( "Table `achievement_criteria_requirement` have data for not existed criteria (Entry: %u), ignore.", criteria_id);
continue; continue;
} }
AchievementCriteriaData data(fields[1].GetUInt32(),fields[2].GetUInt32(),fields[3].GetUInt32()); AchievementCriteriaRequirement data(fields[1].GetUInt32(),fields[2].GetUInt32(),fields[3].GetUInt32());
if (!data.IsValid(criteria)) if (!data.IsValid(criteria))
{ {
@ -1889,16 +1889,17 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
} }
// this will allocate empty data set storage // this will allocate empty data set storage
AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id]; AchievementCriteriaRequirementSet& dataSet = m_criteriaRequirementMap[criteria_id];
if (data.dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED) // counting disable criteria requirements
if (data.requirementType == ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED)
++disabled_count; ++disabled_count;
// add real data only for not NONE data types // add real data only for not NONE requirements
if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE) if (data.requirementType != ACHIEVEMENT_CRITERIA_REQUIRE_NONE)
dataSet.Add(data); dataSet.Add(data);
// counting data by and data types // counting requirements
++count; ++count;
} while(result->NextRow()); } while(result->NextRow());
@ -1965,8 +1966,8 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
continue; continue;
} }
if(!GetCriteriaDataSet(criteria)) if(!GetCriteriaRequirementSet(criteria))
sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement); sLog.outErrorDb( "Table `achievement_criteria_requirement` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
} }
sLog.outString(); sLog.outString();

View file

@ -40,114 +40,114 @@ struct CriteriaProgress
bool changed; bool changed;
}; };
enum AchievementCriteriaDataType enum AchievementCriteriaRequirementType
{ // value1 value2 comment { // value1 value2 comment
ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0 ACHIEVEMENT_CRITERIA_REQUIRE_NONE = 0, // 0 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0 ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE = 1, // creature_id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0 ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team==false if enemy team expected ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team==false if enemy team expected
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA = 5, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0 ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA = 6, // area id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA = 7, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit ACHIEVEMENT_CRITERIA_REQUIRE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL = 9, // minlevel minlevel of target
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10,// gender 0=male; 1=female ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER = 10, // gender 0=male; 1=female
ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11,// used to prevent achievement creteria complete if not all requirement implemented and listed in table ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED = 11, // used to prevent achievement creteria complete if not all requirement implemented and listed in table
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12,// difficulty normal/heroic difficulty for current event map ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY = 12, // difficulty normal/heroic difficulty for current event map
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13,// count "with less than %u people in the zone" ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone"
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14,// team HORDE(67), ALLIANCE(469) ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469)
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15,// drunken_state 0 (enum DrunkenState) of player ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player
ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY = 16, // holiday_id 0 event in holiday time
ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17,// min_score max_score player's team win bg and opposition team have team score in range ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range
}; };
#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 18 // maximum value in AchievementCriteriaDataType enum #define MAX_ACHIEVEMENT_CRITERIA_REQUIREMENT_TYPE 18 // maximum value in AchievementCriteriaRequirementType enum
class Player; class Player;
class Unit; class Unit;
struct AchievementCriteriaData struct AchievementCriteriaRequirement
{ {
AchievementCriteriaDataType dataType; AchievementCriteriaRequirementType requirementType;
union union
{ {
// ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data) // ACHIEVEMENT_CRITERIA_REQUIRE_NONE = 0 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1 // ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE = 1
struct struct
{ {
uint32 id; uint32 id;
} creature; } creature;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2 // ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE = 2
struct struct
{ {
uint32 class_id; uint32 class_id;
uint32 race_id; uint32 race_id;
} classRace; } classRace;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH = 3 // ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH = 3
struct struct
{ {
uint32 percent; uint32 percent;
} health; } health;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4 // ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD = 4
struct struct
{ {
uint32 own_team_flag; uint32 own_team_flag;
} player_dead; } player_dead;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5 // ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA = 5
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7 // ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA = 7
struct struct
{ {
uint32 spell_id; uint32 spell_id;
uint32 effect_idx; uint32 effect_idx;
} aura; } aura;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6 // ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA = 6
struct struct
{ {
uint32 id; uint32 id;
} area; } area;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8 // ACHIEVEMENT_CRITERIA_REQUIRE_VALUE = 8
struct struct
{ {
uint32 minvalue; uint32 minvalue;
} value; } value;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9 // ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL = 9
struct struct
{ {
uint32 minlevel; uint32 minlevel;
} level; } level;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10 // ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER = 10
struct struct
{ {
uint32 gender; uint32 gender;
} gender; } gender;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11 (no data) // ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED = 11 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12 // ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY = 12
struct struct
{ {
uint32 difficulty; uint32 difficulty;
} difficulty; } difficulty;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13 // ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT = 13
struct struct
{ {
uint32 maxcount; uint32 maxcount;
} map_players; } map_players;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14 // ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM = 14
struct struct
{ {
uint32 team; uint32 team;
} team; } team;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15 // ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK = 15
struct struct
{ {
uint32 state; uint32 state;
} drunk; } drunk;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16 // ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY = 16
struct struct
{ {
uint32 id; uint32 id;
} holiday; } holiday;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE= 17 // ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE= 17
struct struct
{ {
uint32 min_score; uint32 min_score;
@ -161,13 +161,14 @@ struct AchievementCriteriaData
} raw; } raw;
}; };
AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE) AchievementCriteriaRequirement() : requirementType(ACHIEVEMENT_CRITERIA_REQUIRE_NONE)
{ {
raw.value1 = 0; raw.value1 = 0;
raw.value2 = 0; raw.value2 = 0;
} }
AchievementCriteriaData(uint32 _dataType, uint32 _value1, uint32 _value2) : dataType(AchievementCriteriaDataType(_dataType)) AchievementCriteriaRequirement(uint32 reqType, uint32 _value1, uint32 _value2)
: requirementType(AchievementCriteriaRequirementType(reqType))
{ {
raw.value1 = _value1; raw.value1 = _value1;
raw.value2 = _value2; raw.value2 = _value2;
@ -177,17 +178,16 @@ struct AchievementCriteriaData
bool Meets(Player const* source, Unit const* target, uint32 miscvalue1 = 0) const; bool Meets(Player const* source, Unit const* target, uint32 miscvalue1 = 0) const;
}; };
struct AchievementCriteriaDataSet struct AchievementCriteriaRequirementSet
{ {
typedef std::vector<AchievementCriteriaData> Storage; typedef std::vector<AchievementCriteriaRequirement> Storage;
void Add(AchievementCriteriaData const& data) { storage.push_back(data); } void Add(AchievementCriteriaRequirement const& data) { storage.push_back(data); }
bool Meets(Player const* source, Unit const* target, uint32 miscvalue = 0) const; bool Meets(Player const* source, Unit const* target, uint32 miscvalue = 0) const;
private: private:
Storage storage; Storage storage;
}; };
typedef std::map<uint32,AchievementCriteriaRequirementSet> AchievementCriteriaRequirementMap;
typedef std::map<uint32,AchievementCriteriaDataSet> AchievementCriteriaDataMap;
struct AchievementReward struct AchievementReward
{ {
@ -284,10 +284,10 @@ class AchievementGlobalMgr
return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL; return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL;
} }
AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria) AchievementCriteriaRequirementSet const* GetCriteriaRequirementSet(AchievementCriteriaEntry const *achievementCriteria)
{ {
AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID); AchievementCriteriaRequirementMap::const_iterator iter = m_criteriaRequirementMap.find(achievementCriteria->ID);
return iter!=m_criteriaDataMap.end() ? &iter->second : NULL; return iter!=m_criteriaRequirementMap.end() ? &iter->second : NULL;
} }
bool IsRealmCompleted(AchievementEntry const* achievement) const bool IsRealmCompleted(AchievementEntry const* achievement) const
@ -301,13 +301,13 @@ class AchievementGlobalMgr
} }
void LoadAchievementCriteriaList(); void LoadAchievementCriteriaList();
void LoadAchievementCriteriaData(); void LoadAchievementCriteriaRequirements();
void LoadAchievementReferenceList(); void LoadAchievementReferenceList();
void LoadCompletedAchievements(); void LoadCompletedAchievements();
void LoadRewards(); void LoadRewards();
void LoadRewardLocales(); void LoadRewardLocales();
private: private:
AchievementCriteriaDataMap m_criteriaDataMap; AchievementCriteriaRequirementMap m_criteriaRequirementMap;
// store achievement criterias by type to speed up lookup // store achievement criterias by type to speed up lookup
AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];

View file

@ -396,7 +396,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "config", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadConfigCommand, "", NULL }, { "config", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadConfigCommand, "", NULL },
{ "achievement_criteria_data", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAchievementCriteriaDataCommand, "", NULL }, { "achievement_criteria_requirement",SEC_ADMINISTRATOR,true,&ChatHandler::HandleReloadAchievementCriteriaRequirementCommand,"",NULL },
{ "achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAchievementRewardCommand, "", NULL }, { "achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAchievementRewardCommand, "", NULL },
{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL }, { "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL }, { "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },

View file

@ -318,7 +318,7 @@ class ChatHandler
bool HandleReloadConfigCommand(const char* args); bool HandleReloadConfigCommand(const char* args);
bool HandleReloadAchievementCriteriaDataCommand(const char* args); bool HandleReloadAchievementCriteriaRequirementCommand(const char* args);
bool HandleReloadAchievementRewardCommand(const char* args); bool HandleReloadAchievementRewardCommand(const char* args);
bool HandleReloadAreaTriggerTavernCommand(const char* args); bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args); bool HandleReloadAreaTriggerTeleportCommand(const char* args);

View file

@ -76,7 +76,7 @@ bool ChatHandler::HandleReloadAllCommand(const char*)
bool ChatHandler::HandleReloadAllAchievementCommand(const char*) bool ChatHandler::HandleReloadAllAchievementCommand(const char*)
{ {
HandleReloadAchievementCriteriaDataCommand(""); HandleReloadAchievementCriteriaRequirementCommand("");
HandleReloadAchievementRewardCommand(""); HandleReloadAchievementRewardCommand("");
return true; return true;
} }
@ -196,11 +196,11 @@ bool ChatHandler::HandleReloadConfigCommand(const char* /*args*/)
return true; return true;
} }
bool ChatHandler::HandleReloadAchievementCriteriaDataCommand(const char*) bool ChatHandler::HandleReloadAchievementCriteriaRequirementCommand(const char*)
{ {
sLog.outString( "Re-Loading Additional Achievement Criteria Data..." ); sLog.outString( "Re-Loading Additional Achievement Criteria Requirements Data..." );
achievementmgr.LoadAchievementCriteriaData(); achievementmgr.LoadAchievementCriteriaRequirements();
SendGlobalSysMessage("DB table `achievement_criteria_data` reloaded."); SendGlobalSysMessage("DB table `achievement_criteria_requirement` reloaded.");
return true; return true;
} }

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@ -1354,7 +1354,7 @@ void World::SetInitialWorldSettings()
sLog.outString(); sLog.outString();
achievementmgr.LoadAchievementReferenceList(); achievementmgr.LoadAchievementReferenceList();
achievementmgr.LoadAchievementCriteriaList(); achievementmgr.LoadAchievementCriteriaList();
achievementmgr.LoadAchievementCriteriaData(); achievementmgr.LoadAchievementCriteriaRequirements();
achievementmgr.LoadRewards(); achievementmgr.LoadRewards();
achievementmgr.LoadRewardLocales(); achievementmgr.LoadRewardLocales();
achievementmgr.LoadCompletedAchievements(); achievementmgr.LoadCompletedAchievements();

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8722" #define REVISION_NR "8723"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__

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@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__ #ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__ #define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_8721_01_characters_guild" #define REVISION_DB_CHARACTERS "required_8721_01_characters_guild"
#define REVISION_DB_MANGOS "required_8720_01_mangos_quest_template" #define REVISION_DB_MANGOS "required_8723_01_mangos_achievement_criteria_requirement"
#define REVISION_DB_REALMD "required_8332_01_realmd_realmcharacters" #define REVISION_DB_REALMD "required_8332_01_realmd_realmcharacters"
#endif // __REVISION_SQL_H__ #endif // __REVISION_SQL_H__