Merge remote branch 'origin/master' into 330

Conflicts:
	src/game/Player.cpp
This commit is contained in:
tomrus88 2010-03-27 13:29:31 +03:00
commit 112046718a
25 changed files with 120 additions and 157 deletions

View file

@ -369,16 +369,16 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineTy
return;
case SPLINETYPE_FACINGSPOT: // facing spot, not used currently
{
data << float(va_arg(vargs,float));
data << float(va_arg(vargs,float));
data << float(va_arg(vargs,float));
data << float(va_arg(vargs,double));
data << float(va_arg(vargs,double));
data << float(va_arg(vargs,double));
break;
}
case SPLINETYPE_FACINGTARGET:
data << uint64(va_arg(vargs,uint64));
break;
case SPLINETYPE_FACINGANGLE: // not used currently
data << float(va_arg(vargs,float)); // facing angle
data << float(va_arg(vargs,double)); // facing angle
break;
}
@ -1074,7 +1074,7 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
return;
}
CastSpell(Victim, sSpellStore.LookupEntry(spellId), triggered, castItem, triggeredByAura, originalCaster);
CastSpell(Victim, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
}
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)