[9911] Check script using and existance at creature_movement_scripts load.

This commit is contained in:
VladimirMangos 2010-05-16 09:22:45 +04:00
parent 0828c3aa81
commit 112afc260c
5 changed files with 45 additions and 10 deletions

View file

@ -961,7 +961,7 @@ class ObjectMgr
private:
void LoadScripts(ScriptMapMap& scripts, char const* tablename);
void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
void CheckScriptTexts(ScriptMapMap const& scripts,std::set<int32>& ids);
void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
void LoadQuestRelationsHelper(QuestRelations& map,char const* table);