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[9719] Drop very old item amount calculation hack code.
Use pre-calculated normal effect value as amount. This also must fix recent item amount crafted items.
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parent
052f02209a
commit
117bc1e836
2 changed files with 2 additions and 23 deletions
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@ -3183,28 +3183,7 @@ void Spell::DoCreateItem(SpellEffectIndex eff_idx, uint32 itemtype)
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break;
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}
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uint32 num_to_add;
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// TODO: maybe all this can be replaced by using correct calculated `damage` value
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if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE)
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{
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int32 basePoints = m_currentBasePoints[eff_idx];
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int32 randomPoints = m_spellInfo->EffectDieSides[eff_idx];
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if (randomPoints)
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num_to_add = basePoints + irand(0, randomPoints);
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else
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num_to_add = basePoints;
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}
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else if (pProto->MaxCount == 1)
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num_to_add = 1;
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else if(player->getLevel() >= m_spellInfo->spellLevel)
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{
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int32 basePoints = m_currentBasePoints[eff_idx];
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float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[eff_idx];
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num_to_add = basePoints + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);
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}
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else
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num_to_add = 2;
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uint32 num_to_add = damage;
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if (num_to_add < 1)
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num_to_add = 1;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9718"
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#define REVISION_NR "9719"
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#endif // __REVISION_NR_H__
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