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[7146] Trailing whitespace code cleanup
Signed-off-by: freghar <compmancz@gmail.com>
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23 changed files with 54 additions and 54 deletions
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@ -258,7 +258,7 @@ void Object::DestroyForPlayer(Player *target) const
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void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const
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{
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uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0);
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if(GetTypeId() == TYPEID_UNIT)
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if(((Creature*)this)->isVehicle())
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unk_flags |= 0x20; // always allow pitch
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