diff --git a/doc/EventAI.txt b/doc/EventAI.txt index ed850cf6c..5b63f0d2a 100644 --- a/doc/EventAI.txt +++ b/doc/EventAI.txt @@ -895,6 +895,11 @@ So if you want an npc to throw AIEvents automatically on death and on critical h ----------------------------- 47 = ACTION_T_EMOTE_TARGET ----------------------------- +Parameter 1: The Emote ID that the creature should perform. (Emote IDs are also contained in the DBC but they can be found in the mangos source as well). +Parameter 2: Creature guid, to which emote dealer will performed. + +The creature will perform a visual emote. Unlike a text emote, a visual emote is one where the creature will actually move or perform a gesture. +This is commonly used for NPC's who may perform a special action (Salute, Roar, ect...). Not all player emotes work for creature models. ========================================= diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 17086e563..cdc62e46c 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "12717" + #define REVISION_NR "12718" #endif // __REVISION_NR_H__