diff --git a/src/game/Object/Player.cpp b/src/game/Object/Player.cpp index d0d2ba512..d9665d17b 100644 --- a/src/game/Object/Player.cpp +++ b/src/game/Object/Player.cpp @@ -6915,12 +6915,14 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) sOutdoorPvPMgr.HandlePlayerEnterZone(this, newZone); SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange... - +// WEATHER ISSUE - commented out to prevent crash on entering game world + /* if (sWorld.getConfig(CONFIG_BOOL_WEATHER)) { Weather* wth = GetMap()->GetWeatherSystem()->FindOrCreateWeather(newZone); wth->SendWeatherUpdateToPlayer(this); } + */ } #ifdef ENABLE_ELUNA