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[Build] Larger build system update
FIXED: Core now builds under cmake for Windows TODO: Map and mmap gen currently does not build TODO: More sync work is required for Eluna, thus Eluna is temporarily disabled This has only been tested under Windows with CMAKE and VS
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640 changed files with 100354 additions and 29918 deletions
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@ -1719,7 +1719,7 @@ class Unit : public WorldObject
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* Gets the power type for this Unit
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* @return The type of power this Unit uses
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*/
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Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); }
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Powers GetPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); }
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void setPowerType(Powers power);
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int32 GetPower(Powers power) const;
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int32 GetPowerByIndex(uint32 index) const;
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@ -2211,7 +2211,7 @@ class Unit : public WorldObject
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bool isInRoots() const { return HasAuraType(SPELL_AURA_MOD_ROOT); }
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bool IsPolymorphed() const;
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bool isFrozen() const;
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bool IsFrozen() const;
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bool IsIgnoreUnitState(SpellEntry const* spell, IgnoreUnitState ignoreState);
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bool IsTargetableForAttack(bool inversAlive = false) const;
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