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[Build] Larger build system update
FIXED: Core now builds under cmake for Windows TODO: Map and mmap gen currently does not build TODO: More sync work is required for Eluna, thus Eluna is temporarily disabled This has only been tested under Windows with CMAKE and VS
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640 changed files with 100354 additions and 29918 deletions
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@ -3626,7 +3626,7 @@ void Spell::EffectDummy(SpellEffectEntry const* effect)
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// Mana Spring Totem
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if (shamClassOptions && shamClassOptions->SpellFamilyFlags & UI64LIT(0x0000000000004000))
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{
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if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
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if (!unitTarget || unitTarget->GetPowerType() != POWER_MANA)
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return;
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m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
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return;
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@ -3650,7 +3650,7 @@ void Spell::EffectDummy(SpellEffectEntry const* effect)
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}
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if (m_spellInfo->Id == 39610) // Mana Tide Totem effect
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{
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if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
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if (!unitTarget || unitTarget->GetPowerType() != POWER_MANA)
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return;
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// Glyph of Mana Tide
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@ -4390,7 +4390,7 @@ void Spell::EffectPowerDrain(SpellEffectEntry const* effect)
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return;
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if (!unitTarget->IsAlive())
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return;
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if (unitTarget->getPowerType() != drain_power)
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if (unitTarget->GetPowerType() != drain_power)
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return;
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if (damage < 0)
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return;
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@ -4451,7 +4451,7 @@ void Spell::EffectPowerBurn(SpellEffectEntry const* effect)
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return;
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if (!unitTarget->IsAlive())
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return;
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if (unitTarget->getPowerType() != powertype)
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if (unitTarget->GetPowerType() != powertype)
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return;
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if (damage < 0)
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return;
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@ -8588,7 +8588,7 @@ void Spell::EffectScriptEffect(SpellEffectEntry const* effect)
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if (!unitTarget)
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return;
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switch (unitTarget->getPowerType())
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switch (unitTarget->GetPowerType())
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{
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case POWER_RUNIC_POWER:
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{
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