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[Build] Larger build system update
FIXED: Core now builds under cmake for Windows TODO: Map and mmap gen currently does not build TODO: More sync work is required for Eluna, thus Eluna is temporarily disabled This has only been tested under Windows with CMAKE and VS
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640 changed files with 100354 additions and 29918 deletions
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@ -1078,7 +1078,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit* pVictim, uint32 damage, Aura
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// Magic Absorption
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if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
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{
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if (getPowerType() != POWER_MANA)
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if (GetPowerType() != POWER_MANA)
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return SPELL_AURA_PROC_FAILED;
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// mana reward
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@ -1931,7 +1931,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit* pVictim, uint32 damage, Aura
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if (!damage)
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return SPELL_AURA_PROC_FAILED;
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if (pVictim->getPowerType() == POWER_MANA)
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if (pVictim->GetPowerType() == POWER_MANA)
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{
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// 2% of maximum base mana
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basepoints[0] = int32(pVictim->GetCreateMana() * 2 / 100);
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@ -1955,7 +1955,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit* pVictim, uint32 damage, Aura
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case 25899: // Greater Blessing of Sanctuary
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{
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target = this;
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switch (target->getPowerType())
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switch (target->GetPowerType())
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{
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case POWER_MANA:
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triggered_spell_id = 57319;
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@ -2209,7 +2209,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit* pVictim, uint32 damage, Aura
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if (GetTypeId() != TYPEID_PLAYER)
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return SPELL_AURA_PROC_FAILED;
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switch (this->getPowerType())
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switch (this->GetPowerType())
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{
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case POWER_ENERGY: triggered_spell_id = 71882; break;
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case POWER_RAGE: triggered_spell_id = 71883; break;
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@ -2225,7 +2225,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit* pVictim, uint32 damage, Aura
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if (GetTypeId() != TYPEID_PLAYER)
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return SPELL_AURA_PROC_FAILED;
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switch (this->getPowerType())
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switch (this->GetPowerType())
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{
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case POWER_ENERGY: triggered_spell_id = 71887; break;
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case POWER_RAGE: triggered_spell_id = 71886; break;
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@ -3852,7 +3852,7 @@ SpellAuraProcResult Unit::HandleOverrideClassScriptAuraProc(Unit* pVictim, uint3
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if (!roll_chance_i(50))
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return SPELL_AURA_PROC_FAILED;
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switch (pVictim->getPowerType())
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switch (pVictim->GetPowerType())
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{
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case POWER_MANA: triggered_spell_id = 28722; break;
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case POWER_RAGE: triggered_spell_id = 28723; break;
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@ -3878,7 +3878,7 @@ SpellAuraProcResult Unit::HandleOverrideClassScriptAuraProc(Unit* pVictim, uint3
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if (!roll_chance_i(triggerAmount))
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return SPELL_AURA_PROC_FAILED;
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switch (pVictim->getPowerType())
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switch (pVictim->GetPowerType())
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{
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case POWER_MANA: triggered_spell_id = 48542; break;
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case POWER_RAGE: triggered_spell_id = 48541; break;
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