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[7333] Refactoring DestinationHolder/Traveler/Unit::SendMonsterMoveWithSpeed code.
* Move common code in appropriate functions. * Correct select speed and 2D/3D distance for creature/player walk/fly
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3c87af93e6
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6 changed files with 57 additions and 39 deletions
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@ -43,6 +43,7 @@
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "Path.h"
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#include "Traveller.h"
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#include <math.h>
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@ -232,31 +233,26 @@ void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
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{
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float x, y, z;
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if(GetMotionMaster()->GetDestination(x, y, z))
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SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
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SendMonsterMoveWithSpeed(x, y, z, 0, player);
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}
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void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
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void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
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{
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if (!transitTime)
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{
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float dx = x - GetPositionX();
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float dy = y - GetPositionY();
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float dz = z - GetPositionZ();
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float dist = ((dx*dx) + (dy*dy) + (dz*dz));
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if(dist<0)
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dist = 0;
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if(GetTypeId()==TYPEID_PLAYER)
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{
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Traveller<Player> traveller(*(Player*)this);
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transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
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}
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else
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dist = sqrt(dist);
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double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
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if(speed<=0)
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speed = 2.5f;
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speed *= 0.001f;
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transitTime = static_cast<uint32>(dist / speed + 0.5);
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{
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Traveller<Creature> traveller(*(Creature*)this);
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transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
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}
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}
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//float orientation = (float)atan2((double)dy, (double)dx);
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SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
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SendMonsterMove(x, y, z, 0, GetUnitMovementFlags(), transitTime, player);
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}
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
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