[9333] Added some comments.

This commit is contained in:
tomrus88 2010-02-09 01:58:14 +03:00
parent 2fc0025b89
commit 134f3fc86c
2 changed files with 15 additions and 15 deletions

View file

@ -464,11 +464,11 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << Title; data << Title;
data << Details; data << Details;
data << Objectives; data << Objectives;
data << uint8(ActivateAccept ? 1 : 0); data << uint8(ActivateAccept ? 1 : 0); // auto finish?
data << uint32(pQuest->GetSuggestedPlayers()); data << uint32(pQuest->GetSuggestedPlayers());
data << uint8(0); // new wotlk data << uint8(0); // flags PvP
data << uint8(0); // new 3.1 data << uint8(0); // value is sent back to server in quest accept packet
data << uint8(0); // new 3.3.0 data << uint8(0); // auto accept?
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{ {
@ -534,8 +534,8 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(0); data << uint32(0); // bonus arena points
data << uint32(0); data << uint32(0); // rep reward show mask?
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
data << uint32(pQuest->RewRepFaction[i]); data << uint32(pQuest->RewRepFaction[i]);
@ -636,7 +636,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->GetPlayersSlain()); // players slain data << uint32(pQuest->GetPlayersSlain()); // players slain
data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(0); // bonus arena points data << uint32(0); // bonus arena points
data << uint32(0); // unknown data << uint32(0); // rew rep show mask?
int iI; int iI;
@ -736,8 +736,8 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << Title; data << Title;
data << OfferRewardText; data << OfferRewardText;
data << uint8(EnableNext ? 1 : 0); data << uint8(EnableNext ? 1 : 0); // Auto Finish?
data << uint32(0); // unk data << uint32(0); // SuggestedGroupNum
uint32 EmoteCount = 0; uint32 EmoteCount = 0;
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
@ -801,7 +801,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << uint32(pQuest->GetCharTitleId()); // character title data << uint32(pQuest->GetCharTitleId()); // character title
data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(pQuest->GetBonusTalents()); // bonus talents
data << uint32(0); // bonus arena points data << uint32(0); // bonus arena points
data << uint32(0); // unknown data << uint32(0); // rew rep show mask?
for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
data << uint32(pQuest->RewRepFaction[i]); data << uint32(pQuest->RewRepFaction[i]);
@ -850,20 +850,20 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
data << Title; data << Title;
data << RequestItemsText; data << RequestItemsText;
data << uint32(0x00); // unknown data << uint32(0x00); // emote delay
if(Completable) if(Completable)
data << pQuest->GetCompleteEmote(); data << pQuest->GetCompleteEmote(); // emote id
else else
data << pQuest->GetIncompleteEmote(); data << pQuest->GetIncompleteEmote();
// Close Window after cancel // Close Window after cancel
if (CloseOnCancel) if (CloseOnCancel)
data << uint32(0x01); data << uint32(0x01); // auto finish?
else else
data << uint32(0x00); data << uint32(0x00);
data << uint32(0x00); // unknown data << uint32(0x00); // SuggestedGroupNum
// Required Money // Required Money
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9332" #define REVISION_NR "9333"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__