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[10659] Fixed mistake in [10653] that causes player to fall from the transport at teleporting to another map
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506e93d15d
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1370ead743
2 changed files with 11 additions and 8 deletions
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@ -518,7 +518,9 @@ void WorldSession::HandleMoverRelocation(MovementInfo& movementInfo, Unit* mover
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if (plMover)
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{
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if (movementInfo.HasMovementFlag(MOVEFLAG_ONTRANSPORT) && !plMover->m_transport)
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if (movementInfo.HasMovementFlag(MOVEFLAG_ONTRANSPORT))
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{
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if (!plMover->m_transport)
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{
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// elevators also cause the client to send MOVEFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
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for (MapManager::TransportSet::const_iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter)
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@ -531,6 +533,7 @@ void WorldSession::HandleMoverRelocation(MovementInfo& movementInfo, Unit* mover
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}
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}
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}
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}
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else if (plMover->m_transport) // if we were on a transport, leave
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{
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plMover->m_transport->RemovePassenger(plMover);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10658"
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#define REVISION_NR "10659"
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#endif // __REVISION_NR_H__
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