[10221] Fixed visual bug that some deleted auras still show at client side

(based on commit b10058e)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
SilverIce 2010-07-19 00:08:35 +04:00 committed by VladimirMangos
parent 98ae9efbc6
commit 1377db20a7
2 changed files with 42 additions and 42 deletions

View file

@ -19752,12 +19752,11 @@ void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value )
void Player::SendAurasForTarget(Unit *target)
{
if(target->GetVisibleAuras()->empty()) // speedup things
return;
WorldPacket data(SMSG_AURA_UPDATE_ALL);
data << target->GetPackGUID();
if(!target->GetVisibleAuras()->empty()) // speedup things
{
Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras();
for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
{
@ -19809,6 +19808,7 @@ void Player::SendAurasForTarget(Unit *target)
}
}
}
}
GetSession()->SendPacket(&data);
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10220"
#define REVISION_NR "10221"
#endif // __REVISION_NR_H__