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Updated vmap extractor bin's
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@ -613,7 +613,6 @@ void Map::Update(const uint32 &t_diff)
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}
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}
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}
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}
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// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
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// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
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// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
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// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
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if (IsBattleGroundOrArena())
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if (IsBattleGroundOrArena())
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@ -1112,7 +1111,6 @@ uint8 Map::GetTerrainType(float x, float y ) const
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return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)];
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return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)];
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else
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else
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return 0;
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return 0;
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}
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}
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float Map::GetWaterLevel(float x, float y ) const
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float Map::GetWaterLevel(float x, float y ) const
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