Updated vmap extractor bin's

This commit is contained in:
tomrus88 2008-11-22 23:52:31 +03:00
parent d869f3b5ea
commit 13c5aea028
3 changed files with 0 additions and 2 deletions

View file

@ -613,7 +613,6 @@ void Map::Update(const uint32 &t_diff)
}
}
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
if (IsBattleGroundOrArena())
@ -1112,7 +1111,6 @@ uint8 Map::GetTerrainType(float x, float y ) const
return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)];
else
return 0;
}
float Map::GetWaterLevel(float x, float y ) const